Announcing the latest version of SMPEG, the MPEG-1 playback library
by Loki Software, Inc.
This announcement is particularly relevant to SDL developers, because
I included binary packages for Windows and BeOS on the Loki FTP site.
ftp://ftp.lokigames.com/pub/open-source/smpeg/
New in this version, 0.4.3:
- Updated for Simple DirectMedia Layer version 1.2.0
- Fixed crash in gtv when doubling the video on Windows
- Fixed audio stream detection in non-standard MPEG streams
- Fixed hang on rewind when stream header contains no timestamp
- SMPEG now uses the SDL_RWops file abstraction internally
- Fixed bug where the audio was not updating the current time
- Added some changes for the popcorn MPEG library
- Ported to MacOS X - it’s still unusably slow, but it works!
- Fixed a hang playing invalid MPEG files
- Fixed memory leak when used with OpenAL
- Changes to compile correctly on QNX RTP
- Fixed SMPEG_renderFinal() to a different display surface
- Fixed plaympeg fullscreen toggling for multiple videos
- Fixed MPEGSystem::TotalTime() hanging on small files
- Fixed system header decoding (caused misdetection of system streams)
- Added bilinear filter toggling with the ‘f’ key in plaympeg
- Use the correct SDL configuration script on FreeBSD
Enjoy!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software