maybe we could join our forces. I have coded Pr/GlBoom and just ported
it to SDL. It has full Boom and most MBF features. It’s based on Boom.
Currently it runs under DOS (without SDL) and Windows 95/98/2000/NT.
You can find it under http://prboom.sourceforge.net (minimal website!).
If you are interested, just mail me.
LsdlDoom is a version of the 3D shoot’em’up Doom, originally by iD
software. It is based on LxDoom (http://lxdoom.linuxgames.com/)
and includes all of its features such as network and joystick support
as well as some new ones. Its goal is to support all platforms SDL
supports and is currently tested on Linux, Solaris and
Windows. (if you use it on any other platform please email me at @Jess)
Change Log
Changes v1.4.4.3 to v1.4.4.4
Fixed x86 assembly to compile on non elf targets
Fixed segfault with demo’s and netgames
Fixed autoconf check and link order for SDL_mixer
Mattias Engdeg?rd fixed the following so it will now compile on a
sparc
- must link with -lm
- fixed a bus error in r_data.c
He also submited the following improvements
- now searches the directory where it’s supposed to be installed
for WADs
- tries 8bpp first, then falls back on the default depth instead
of doing it backwards (gives 4x faster blit speed under Sun