Anyone using SDL 1.3 surface drawing?

Which of these are you using in your code right now?
SDL_DrawPoint()
SDL_DrawPoints()
SDL_BlendPoint()
SDL_BlendPoints()
SDL_DrawLine()
SDL_DrawLines()
SDL_BlendLine()
SDL_BlendLines()
SDL_DrawRect()
SDL_DrawRects()
SDL_BlendRect()
SDL_BlendRects()
SDL_BlendFillRect()
SDL_BlendFillRects()

For those of you who are using these functions, would you be happy switching
to the rendering API if you could construct a software rendering context
pointed at an arbitrary surface?

See ya!–
-Sam Lantinga, Founder and CEO, Galaxy Gameworks

I use the SDL_Render*() versions of several of those, but not the surface
versions.________________________________
From: slouken@libsdl.org (slouken)
Subject: [SDL] Anyone using SDL 1.3 surface drawing?

Which of these are you using in your code right now?
SDL_DrawPoint()
SDL_DrawPoints()
SDL_BlendPoint()
SDL_BlendPoints()
SDL_DrawLine()
SDL_DrawLines()
SDL_BlendLine()
SDL_BlendLines()
SDL_DrawRect()
SDL_DrawRects()
SDL_BlendRect()
SDL_BlendRects()
SDL_BlendFillRect()
SDL_BlendFillRects()

For those of you who are using these functions, would you be happy switching to
the rendering API if you could construct a software rendering context pointed at
an arbitrary surface?

See ya!

-Sam Lantinga, Founder and CEO, Galaxy Gameworks

I’d vote for software rendering context personally.
I’d also want the ability to create a custom rendering context without
editing SDL itself though.On 2 February 2011 17:42, Sam Lantinga wrote:

For those of you who are using these functions, would you be happy switching
to the rendering API if you could construct a software rendering context
pointed at an arbitrary surface?

Yeah, that was my plan. Okay, unless someone objects, I’m going to set it
up that way.

Cheers!On Wed, Feb 2, 2011 at 5:38 PM, Kenneth Bull wrote:

On 2 February 2011 17:42, Sam Lantinga <@slouken> wrote:

For those of you who are using these functions, would you be happy
switching
to the rendering API if you could construct a software rendering context
pointed at an arbitrary surface?

I’d vote for software rendering context personally.
I’d also want the ability to create a custom rendering context without
editing SDL itself though.


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-Sam Lantinga, Founder and CEO, Galaxy Gameworks