ARM Optimization of SDL

Hi,

I’m trying to optimize an SDL application for an ARM processor. I find
that the rendering of text is really slow (TTF_Rendertext_Blended).

Has someone come across this before, and is there a known solution?

Thanks,
–Shree.

Hi,

I recommend rendering all the texts one time at program start.
At program start, render all your texts into SDL_Surfaces.

Obviously this wont work for when you render variables (like score, etc)

Good luck!

Jesse

shree 0987 wrote:> Hi,

I’m trying to optimize an SDL application for an ARM processor. I find
that the rendering of text is really slow (TTF_Rendertext_Blended).

Has someone come across this before, and is there a known solution?

Thanks,
–Shree.


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

It does work if you render the characters separately and compose them later.
NFont does this:
http://code.bluedinosaurs.com/NFont.html

http://code.bluedinosaurs.com/NFont.htmlJonny DOn Wed, Mar 10, 2010 at 7:48 AM, Jesse Palser wrote:

Hi,

I recommend rendering all the texts one time at program start.
At program start, render all your texts into SDL_Surfaces.

Obviously this wont work for when you render variables (like score, etc)

Good luck!

Jesse

shree 0987 wrote:

Hi,

I’m trying to optimize an SDL application for an ARM processor. I find
that the rendering of text is really slow (TTF_Rendertext_Blended).

Has someone come across this before, and is there a known solution?

Thanks,
–Shree.


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org