Assembler "bindings" created for SDL & OpenGL


I wasn’t sure where to post this,
I’ve created headers and macros for nasm (
) for SDL ( ) and OpenGL.
Some example code also exists in the repository for using them.
Also in process are Xlib ‘bindings’ as I’m writing a window manager with

The bindings are also cross-platform (only 32bit) :slight_smile:
I’ve successfully assembled the code on freebsd,linux and windows.
( 64bit compatibility in planning/progress as well. )

Just repository code available for now though, it seems mostly stable,
it’s usable but not complete in it’s SDL function Support yet.


the project :
the repository (darcs) :

a small SDL ‘Hello World’ example in the repository:

Clive Crous

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responses to me directly. Thank You