Assembler "bindings" created for SDL & OpenGL

Hi,

I wasn’t sure where to post this,
I’ve created headers and macros for nasm ( http://nasm.sourceforge.net/
) for SDL ( http://www.libsdl.org/ ) and OpenGL.
Some example code also exists in the repository for using them.
Also in process are Xlib ‘bindings’ as I’m writing a window manager with
nasm.

The bindings are also cross-platform (only 32bit) :slight_smile:
I’ve successfully assembled the code on freebsd,linux and windows.
( 64bit compatibility in planning/progress as well. )

Just repository code available for now though, it seems mostly stable,
it’s usable but not complete in it’s SDL function Support yet.

links:

the project : http://www.darkarts.co.za/projects/nasmlibs
the repository (darcs) : http://www.darkarts.co.za/repository/nasmlibs/

a small SDL ‘Hello World’ example in the repository:
http://www.darkarts.co.za/repository/nasmlibs/examples/sdl_helloworld.asm

Enjoy
Clive Crous

NOTE: I am not subscribed to the mailing list, pleas carbon copy
responses to me directly. Thank You