ATTN: glSDL users

I’ve fixed the MSVC++ compiling issues, I hope.

However, I found and fixed another bug that came in with the latest
changes from the development versions used in Kobo Deluxe;
SDL_SetClipRect(…, NULL) causes a segfault.

Weird I didn’t see it before, because the included parallax4 test
program demonstrates it before the first frame is displayed… :slight_smile:

I’ll do some more testing before releasing glSDL 0.5. If there are
other known bugs, please report them, so I can fix them in 0.5 and
the upcoming backend patch.

//David Olofson - Programmer, Composer, Open Source Advocate

.- The Return of Audiality! --------------------------------.
| Free/Open Source Audio Engine for use in Games or Studio. |
| RT and off-line synth. Scripting. Sample accurate timing. |
`-----------------------------------> http://audiality.org -’
http://olofson.nethttp://www.reologica.se