Is there any SDL library for capturing audio? I took a quick look
through the SDL libraries on www.libsdl.org but didn’t see any.
-fjr
Is there any SDL library for capturing audio? I took a quick look
through the SDL libraries on www.libsdl.org but didn’t see any.
-fjr
Is there any SDL library for capturing audio? I took a quick look
through the SDL libraries on www.libsdl.org but didn’t see any.
I’d like to see this, too. It’d be a fun way to make a parrot program,
or some odd sound-input-based games. (like “Clap to the flashes on the
screen” or something)
-bill!
Is there any SDL library for capturing audio? I took a quick look
through the SDL libraries on www.libsdl.org but didn’t see any.I’d like to see this, too. It’d be a fun way to make a parrot program,
or some odd sound-input-based games. (like “Clap to the flashes on the
screen” or something)
Oh hrm - I know this is an old message but this comes up from time to
time. Am also working on this and hoping for SDL solution as well - but
am willing to write if need be sigh.
dsp-capture, MIDI capture would be nice
linux: native can do both; these are seperate devices
esd supports dsp-capture but I haven’t tested it…
aRTs supports both - again I haven’t tested…
sun: hrm… simpler system from what I’ve seen. Linux used to emulate
this but /dev/dsp’s different.
windows: I -think- DirectX can do DSP capture;
I rather like windows’ media driver design but haven’t looked
into writing code for it…
MacOS: hrm. No idea here.
BeOS: suspect it’s something simple and straightforeward. BeOS tends
to be this way
other: mostly linux-like or sun-like. DOS is a bit of trouble…
G’day, eh?
- TeunisOn Mon, 21 Aug 2000, William Kendrick wrote: