Audio capture?

Is there any SDL library for capturing audio? I took a quick look
through the SDL libraries on www.libsdl.org but didn’t see any.

		-fjr

Is there any SDL library for capturing audio? I took a quick look
through the SDL libraries on www.libsdl.org but didn’t see any.

I’d like to see this, too. It’d be a fun way to make a parrot program,
or some odd sound-input-based games. (like “Clap to the flashes on the
screen” or something)

-bill!

Is there any SDL library for capturing audio? I took a quick look
through the SDL libraries on www.libsdl.org but didn’t see any.

I’d like to see this, too. It’d be a fun way to make a parrot program,
or some odd sound-input-based games. (like “Clap to the flashes on the
screen” or something)

Oh hrm - I know this is an old message but this comes up from time to
time. Am also working on this and hoping for SDL solution as well - but
am willing to write if need be sigh.

dsp-capture, MIDI capture would be nice

linux: native can do both; these are seperate devices
esd supports dsp-capture but I haven’t tested it…
aRTs supports both - again I haven’t tested…

sun: hrm… simpler system from what I’ve seen. Linux used to emulate
this but /dev/dsp’s different.

windows: I -think- DirectX can do DSP capture;
I rather like windows’ media driver design but haven’t looked
into writing code for it… :slight_smile:

MacOS: hrm. No idea here.

BeOS: suspect it’s something simple and straightforeward. BeOS tends
to be this way :slight_smile:

other: mostly linux-like or sun-like. DOS is a bit of trouble…

G’day, eh? :slight_smile:
- TeunisOn Mon, 21 Aug 2000, William Kendrick wrote: