Ballfield - sprites, but not basic

Nostalgia trip for old demo sceners! :slight_smile:

Nope, this might not be “beginner’s first attempt at sprites with
SDL”, but it is about sprites. It’s been lying around for about 18
months, so I guess it was about time for a release. :wink:

Info:
http://olofson.net/mixed.html

Direct download:
http://olofson.net/download/ballfield-1.0.tar.gz

//David Olofson - Programmer, Composer, Open Source Advocate

.- The Return of Audiality! --------------------------------.
| Free/Open Source Audio Engine for use in Games or Studio. |
| RT and off-line synth. Scripting. Sample accurate timing. |
`-----------------------------------> http://audiality.org -’
http://olofson.nethttp://www.reologica.se

It’s been lying around for about 18
months, so I guess it was about time for a release. :wink:

I think you meant “laying around”, but thanks for the chuckle :-)On Friday 23 May 2003 09:19 am, you wrote:

lol Yes, of course. :slight_smile:

//David Olofson - Programmer, Composer, Open Source Advocate

.- The Return of Audiality! --------------------------------.
| Free/Open Source Audio Engine for use in Games or Studio. |
| RT and off-line synth. Scripting. Sample accurate timing. |
`-----------------------------------> http://audiality.org -’
http://olofson.nethttp://www.reologica.se —On Friday 23 May 2003 18.36, j_post wrote:

On Friday 23 May 2003 09:19 am, you wrote:

It’s been lying around for about 18
months, so I guess it was about time for a release. :wink:

I think you meant “laying around”, but thanks for the chuckle :slight_smile:

Hello David,

Friday, May 23, 2003, 7:54:58 PM, you wrote:

DO> On Friday 23 May 2003 18.36, j_post wrote:>> On Friday 23 May 2003 09:19 am, you wrote:

It’s been lying around for about 18
months, so I guess it was about time for a release. :wink:

I think you meant “laying around”, but thanks for the chuckle :slight_smile:

DO> lol Yes, of course. :slight_smile:

Sometimes I’m misspelling Right with Write or vice-versa :wink:


Lynx,
http://foo.lynx.lv mailto:@Anatoly_R

Hello David,

Friday, May 23, 2003, 7:54:58 PM, you wrote:

DO> On Friday 23 May 2003 18.36, j_post wrote:

It’s been lying around for about 18
months, so I guess it was about time for a release. :wink:

I think you meant “laying around”, but thanks for the chuckle
:slight_smile:

DO> lol Yes, of course. :slight_smile:

Sometimes I’m misspelling Right with Write or vice-versa :wink:

Makes me think of that movie with John Cleese and co;

"Right."

"No, no, no! Left! LEFT!!!"

"Right..."

:slight_smile:

//David Olofson - Programmer, Composer, Open Source Advocate

.- The Return of Audiality! --------------------------------.
| Free/Open Source Audio Engine for use in Games or Studio. |
| RT and off-line synth. Scripting. Sample accurate timing. |
`-----------------------------------> http://audiality.org -’
http://olofson.nethttp://www.reologica.se —On Friday 23 May 2003 19.05, Anatoly R. wrote:

On Friday 23 May 2003 09:19 am, you wrote:

Ok, Einstein is back. Now I got this BRILLIANT idea of moving all the
SDL examples to a page of their own - just so the info URL I just
posted won’t work! :wink:

All the SDL examples are now found here:

http://olofson.net/examples.html

//David Olofson - Programmer, Composer, Open Source Advocate

.- The Return of Audiality! --------------------------------.
| Free/Open Source Audio Engine for use in Games or Studio. |
| RT and off-line synth. Scripting. Sample accurate timing. |
`-----------------------------------> http://audiality.org -’
http://olofson.nethttp://www.reologica.se

Hello David,

Friday, May 23, 2003, 8:55:55 PM, you wrote:

DO> Ok, Einstein is back. Now I got this BRILLIANT idea of moving all the
DO> SDL examples to a page of their own - just so the info URL I just
DO> posted won’t work! :wink:

DO> All the SDL examples are now found here:

DO> http://olofson.net/examples.html

How about building binary packages for all of them for Win32. I can
supply parallax2-3-4. Too bad I don’t have working build environment
here for latest demo.–
Lynx,
http://foo.lynx.lv mailto:@Anatoly_R

[…]

How about building binary packages for all of them for Win32. I can
supply parallax2-3-4.

Great! Please mail the the files in private if they’re not on-line.

I will make Win32 binaries for various stuff, but I’ll need to set up
a Win32 cross compiler first. I’ll need one RSN anyway, so I think
I’ll just grab the stuff and get started…

I have this Win95 box here (with an extra CPU that does nothing) to
test the EXEs on, but I’m not even going to think about installing
CygWin or something on it. Windoze + Qwerty + DOS box ==> Dave spends
all night cursing and ends up so not in the mood for hacking. :slight_smile:

//David Olofson - Programmer, Composer, Open Source Advocate

.- The Return of Audiality! --------------------------------.
| Free/Open Source Audio Engine for use in Games or Studio. |
| RT and off-line synth. Scripting. Sample accurate timing. |
`-----------------------------------> http://audiality.org -’
http://olofson.nethttp://www.reologica.se —On Friday 23 May 2003 20.14, Anatoly R. wrote:

OpenGL? :open_mouth:

well… i just know how to move a box :frowning:
(but im still learning)

                       Eduardo Garcia Rajo (h)------------------------------------------------------------------

Visite: http://www.solucion-digital.com.ar
SOLUCION DIGITAL
Redes - Software - Servicios

----- Original Message -----
From: david@olofson.net (David Olofson)
To:
Sent: Friday, May 23, 2003 1:54 PM
Subject: Re: [SDL] Ballfield - sprites, but not basic

On Friday 23 May 2003 18.36, j_post wrote:

On Friday 23 May 2003 09:19 am, you wrote:

It’s been lying around for about 18
months, so I guess it was about time for a release. :wink:

I think you meant “laying around”, but thanks for the chuckle :slight_smile:

lol Yes, of course. :slight_smile:

file://David Olofson - Programmer, Composer, Open Source Advocate

.- The Return of Audiality! --------------------------------.
| Free/Open Source Audio Engine for use in Games or Studio. |
| RT and off-line synth. Scripting. Sample accurate timing. |
`-----------------------------------> http://audiality.org -’
http://olofson.nethttp://www.reologica.se


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl

OpenGL? :open_mouth:

Nope. (Unless you’ve compiled it with glSDL.) It’s plain SDL 2D, but
it’s only 320x240, so you should get decent framerates on most
hardware.

well… i just know how to move a box :frowning:
(but im still learning)

Well, that’s a start. It’s all about moving more and more stuff in
cooler and more interesting ways, really. :wink:

//David Olofson - Programmer, Composer, Open Source Advocate

.- The Return of Audiality! --------------------------------.
| Free/Open Source Audio Engine for use in Games or Studio. |
| RT and off-line synth. Scripting. Sample accurate timing. |
`-----------------------------------> http://audiality.org -’
http://olofson.nethttp://www.reologica.se —On Saturday 24 May 2003 01.36, eDU! wrote: