Hi!
I am currently using ANGLE (http://angleproject.org) as a backend with SDL2 and have no significant problems under MacOS. However, when compiling for Win64 I get strange banding artifacts even with a simple test app:
It almost looks like the SDL surface is not an RGB888 surface although querying the surface type shows that.
I don’t have this problem when using SDL2 with common Desktop OpenGL. Likewise I don’t see a similar issue when executing the ANGLE sample applications. So it seems the issue only manifests when using both in combination.
I set up a minimal sample application on GitHub:
Any advice is appreciated! Thanks!
Thomas