I fixed both hang problems on BeOS SDL – it should be ready to use.
Watch out NT, you’re next!
I fixed both hang problems on BeOS SDL – it should be ready to use.
Watch out NT, you’re next!
I fixed both hang problems on BeOS SDL – it should be ready to use.
Can you elaborate on the problems? Was it something almost trivial
or was it a major design flaw?> Watch out NT, you’re next!
I fixed both hang problems on BeOS SDL – it should be ready to use.
Can you elaborate on the problems? Was it something almost trivial
or was it a major design flaw?
It was something almost trivial.
The hang on quit was due to a mismatch in the number of times I grabbed
and released a mutex while locking the event queue.
The hang on re-creating the window was due to the fact that BWindow->Show()
unlocks the window the first time it is shown, but not on subsequent calls.