Is SDL really cross platform?
Well…
http://www.olofson.net/kobodl/
Seems like it. (And that list isn’t even totally up to date.)
I’m working on a SDL project and I’ve got quite a bit of time invested in
code running under linux but I’ve had absolutely no luck in getting SDL to
link under windows after several hours of trying. (I’m using SDL with
SDL_ttf, SDL_image, SDL_gfx. ) I’ve tried cygwin and mingw with no
success. It may be my total lack of knowledge about either of these two
environments.
I’ve used those, but it was a long time ago, coding directly towards DirectX.
Can’t remember building SDL with theme, but I can’t see why it wouldn’t work.
I’m not really asking for specific help for the linking problems, just
what everyone else is using to make sure I’m not going down a dead end.
What does everyone use to compile under windows? Is there a turn-key
solution?
I’ve been cross-compiling my Win32 binaries under Linux, using Mingw. This
seems to cover it:
http://wiki.wxwidgets.org/Install_The_Mingw_Cross-Compiler
(I’ve configured and built the cross-compiler manually on some systems, but
one can probably get away without having to do that in most cases.)On Monday 09 November 2009, at 19.18.46, “avio” wrote:
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//David Olofson - Developer, Artist, Open Source Advocate
.— Games, examples, libraries, scripting, sound, music, graphics —.
| http://olofson.net http://kobodeluxe.com http://audiality.org |
| http://eel.olofson.net http://zeespace.net http://reologica.se |
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