- SDL_ComposeCustomBlendMode on Windows does not work, the previously selected operation is performed instead.
- SDL_BLENDOPERATION_SUBTRACT - I don’t see any effect
- SDL_BLENDOPERATION_REV_SUBTRACT works as SDL_BLENDOPERATION_SUBTRACT should
Are these operations dependent on hardware or SDL designers? For example, BlendFactor is multiplied, which has no effect on black. For example, I don’t know how to get the XOR effect …