would there be issues if I decided to blit from one object to itself, as
long as the regions don’t overlap?
i.e.
source: X: 0–>255 Y: 0–>31
dest: X: 0–>255 Y:32–>63
-Jim
would there be issues if I decided to blit from one object to itself, as
long as the regions don’t overlap?
i.e.
source: X: 0–>255 Y: 0–>31
dest: X: 0–>255 Y:32–>63
-Jim
would there be issues if I decided to blit from one object to itself, as
long as the regions don’t overlap?
i.e.
source: X: 0–>255 Y: 0–>31
dest: X: 0–>255 Y:32–>63
No, that should work fine. You may have some hardware alignment issues
with hardware surfaces, but software surfaces should work okay.
See ya,
-Sam Lantinga, Software Engineer, Blizzard Entertainment