Bug in BeOS version

Hi,

seems that there’s a bug in the BeOS version. When I start my game in
fullscreen mode and then reinitialize the display in windowed mode, the
resulting window is about 16x16 pixels in size. When I start in windowed
mode, everything is fine, only successive SDL_SetVideoMode() calls are
affected.
A ‘minimal working example’ is attached.
I use SDL-1.2.1 compiled from source on BeOS 5 Personal Edition with
BeOS-DevTools.

greetinx to ya all!!–
Benjamin Niemann (P!\K)
pink at odahoda.de
http://www.odahoda.de
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I know that Sam changed some stuff on 1.2.1 on the fullscreen code on BeOS
trying to fix a mouse bug. He may have broken something… Sam, are you
around? :slight_smile:

For the time being you may use 1.2 I guess. It works fine for me except its
fullscreen code is a bit buggy only if you are using mouse to navigate into
the menus…

Eugenia--------
“Benjamin Niemann” wrote in message
news:01071218371800.01332 at puppetmaster…
Hi,

seems that there’s a bug in the BeOS version. When I start my game in
fullscreen mode and then reinitialize the display in windowed mode, the
resulting window is about 16x16 pixels in size. When I start in windowed
mode, everything is fine, only successive SDL_SetVideoMode() calls are
affected.
A ‘minimal working example’ is attached.
I use SDL-1.2.1 compiled from source on BeOS 5 Personal Edition with
BeOS-DevTools.

greetinx to ya all!!


Benjamin Niemann (P!\K)
pink at odahoda.de
http://www.odahoda.de

Hi,

seems that there’s a bug in the BeOS version. When I start my game in
fullscreen mode and then reinitialize the display in windowed mode, the
resulting window is about 16x16 pixels in size. When I start in windowed
mode, everything is fine, only successive SDL_SetVideoMode() calls are
affected.
A ‘minimal working example’ is attached.
I use SDL-1.2.1 compiled from source on BeOS 5 Personal Edition with
BeOS-DevTools.

Thanks, I’ll take a look when I get a chance. Other people are free
to jump in! :slight_smile:

See ya,
-Sam Lantinga, Lead Programmer, Loki Software, Inc.

seems that there’s a bug in the BeOS version. When I start my game in
fullscreen mode and then reinitialize the display in windowed mode, the
resulting window is about 16x16 pixels in size. When I start in windowed
mode, everything is fine, only successive SDL_SetVideoMode() calls are
affected.
A ‘minimal working example’ is attached.
I use SDL-1.2.1 compiled from source on BeOS 5 Personal Edition with
BeOS-DevTools.

Thanks! This bug is fixed in the latest CVS snapshot:
http://www.libsdl.org/cvs.html

See ya!
-Sam Lantinga, Lead Programmer, Loki Software, Inc.