Hi!
three things to report:
-
the SDL_KEYUP doesn’t seem to do the unicode conversion (when SDL_KEYDOWN
does). If this is intentional, then it isn’t very convenient, as there is
no easy way to remember the last unicode in the context of simultanuous
keypresses. -
On window95 osr1 with a voodoo3 latest drivers and SDL 1.1.3, doing
SDL_SetVideoMode(w, h, 0, SDL_OPENGL|SDL_FULLSCREEN)
causes 3dfx0gl.dll to crash, which is preceded by:
WGL Message:WGL: DDraw: Allocate: CreateSurface: DDERROR =
DDERR_NOEXCLUSIVEMODEI temporarily fixed this by running my program from a batch file with:
set SDL_VIDEODRIVER=windib
-
At some stage it seemed that SDL_MOUSEMOTION events were bounded
by the screen (which isn’t ideal if you want FPS-style mouselook)
and using SLD_WarpMouse() isn’t ideal either for a lot of reasons.
However, I can’t seem to reproduce it at this moment?
Thanks for your efforts with SDL, it is a well designed and useful
library.
Aardappel