three things to report:
the SDL_KEYUP doesn’t seem to do the unicode conversion (when SDL_KEYDOWN
does). If this is intentional, then it isn’t very convenient, as there is
no easy way to remember the last unicode in the context of simultanuous
On window95 osr1 with a voodoo3 latest drivers and SDL 1.1.3, doing
SDL_SetVideoMode(w, h, 0, SDL_OPENGL|SDL_FULLSCREEN)
causes 3dfx0gl.dll to crash, which is preceded by:
WGL Message:WGL: DDraw: Allocate: CreateSurface: DDERROR =
I temporarily fixed this by running my program from a batch file with:
At some stage it seemed that SDL_MOUSEMOTION events were bounded
by the screen (which isn’t ideal if you want FPS-style mouselook)
and using SLD_WarpMouse() isn’t ideal either for a lot of reasons.
However, I can’t seem to reproduce it at this moment?
Thanks for your efforts with SDL, it is a well designed and useful