Hello all,
I’m just starting off teaching myself things like OpenGL ES so that
eventually I can write myself an iphone and adroid game. My little
test app builds and runs fine on linux using only opengl es calls and
sdl mouse calls.
I’m building against r5483, but when running on my ipod (2.2.1) my app
fails to start from springboard, other (console only) apps i’ve built
do run so this isn’t a codesign issue.
The app fails to start with:-
SDL init failed! No available video device
Which leads me to think I’ve missed something when building SDL, in
checking my build folder I notice i have no SDL_uikit*.o/lo/d files
inspite of me having SDL_VIDEO_DRIVER_UIKIT defined in my SDL_config.h
I appreciate my problem is probably down to several factors (1, I’m
not using xcode, and 2 I’ve missed something fundamental)
has anyone managed to build sdl without xcode recently? or am I much
better off getting myself a mac to try this?
many thanks
Ian
By not having a Mac, it means you are not using the oficial SDK.
So making it to work on the iPhone is always going to be luck. Does it even
work on
non hacked devices?On Fri, Jan 15, 2010 at 10:21 AM, Ian Norton wrote:
Hello all,
I’m just starting off teaching myself things like OpenGL ES so that
eventually I can write myself an iphone and adroid game. My little
test app builds and runs fine on linux using only opengl es calls and
sdl mouse calls.
I’m building against r5483, but when running on my ipod (2.2.1) my app
fails to start from springboard, other (console only) apps i’ve built
do run so this isn’t a codesign issue.
The app fails to start with:-
SDL init failed! No available video device
Which leads me to think I’ve missed something when building SDL, in
checking my build folder I notice i have no SDL_uikit*.o/lo/d files
inspite of me having SDL_VIDEO_DRIVER_UIKIT defined in my SDL_config.h
I appreciate my problem is probably down to several factors (1, I’m
not using xcode, and 2 I’ve missed something fundamental)
has anyone managed to build sdl without xcode recently? or am I much
better off getting myself a mac to try this?
many thanks
Ian
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
I have no reason to believe it will not if the app is statically
linked and correctly signed.
I think i’m just going to have to add the runes to the Makefile to
build the relevant objects (as the xcode project does)
2010/1/15 Paulo Pinto :> By not having a Mac, it means you are not using the oficial SDK.
So making it to work on the iPhone is always going to be luck. Does it even
work on
non hacked devices?
On Fri, Jan 15, 2010 at 10:21 AM, Ian Norton <@Ian_Norton> wrote:
Hello all,
I’m just starting off teaching myself things like OpenGL ES so that
eventually I can write myself an iphone and adroid game. My little
test app builds and runs fine on linux using only opengl es calls and
sdl mouse calls.
I’m building against r5483, but when running on my ipod (2.2.1) my app
fails to start from springboard, other (console only) apps i’ve built
do run so this isn’t a codesign issue.
The app fails to start with:-
SDL init failed! No available video device
Which leads me to think I’ve missed something when building SDL, in
checking my build folder I notice i have no SDL_uikit*.o/lo/d files
inspite of me having SDL_VIDEO_DRIVER_UIKIT defined in my SDL_config.h
I appreciate my problem is probably down to several factors (1, I’m
not using xcode, and 2 I’ve missed something fundamental)
has anyone managed to build sdl without xcode recently? or am I much
better off getting myself a mac to try this?
many thanks
Ian
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
My main motivation for not using Xcode is that I’m using scons.
I managed to build sdl with Xcode and can link against it from my
scons build, this seems to work for me now :-)On 15 Jan 2010, at 09:28, Paulo Pinto wrote:
By not having a Mac, it means you are not using the oficial SDK.
So making it to work on the iPhone is always going to be luck. Does
it even work on
non hacked devices?
On Fri, Jan 15, 2010 at 10:21 AM, Ian Norton <@Ian_Norton> wrote:
Hello all,
I’m just starting off teaching myself things like OpenGL ES so that
eventually I can write myself an iphone and adroid game. My little
test app builds and runs fine on linux using only opengl es calls and
sdl mouse calls.
I’m building against r5483, but when running on my ipod (2.2.1) my app
fails to start from springboard, other (console only) apps i’ve built
do run so this isn’t a codesign issue.
The app fails to start with:-
SDL init failed! No available video device
Which leads me to think I’ve missed something when building SDL, in
checking my build folder I notice i have no SDL_uikit*.o/lo/d files
inspite of me having SDL_VIDEO_DRIVER_UIKIT defined in my SDL_config.h
I appreciate my problem is probably down to several factors (1, I’m
not using xcode, and 2 I’ve missed something fundamental)
has anyone managed to build sdl without xcode recently? or am I much
better off getting myself a mac to try this?
many thanks
Ian
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org