Hi Yaron,
No problem. I’m glad to help fellow SDL developers 
Well, I wrote about stripping tools because of the “The output file is huge!” sentence in your 3rd question. Debug information at the library level is very usefull when you want tot debug a SDL application.
You may want to use the SDL Runtime Libraries for WIN32 since the DLL is a lot smaller then the compiled one. And, sometimes your own compiled version of the SDL.dll can producte strange effects making it harder to understand if the problem is related to your application or to your SDL library.
Several times I had used my own compiled SDL.dll which conflicted and producted a General Protection Fault while with the Runtime DLL on the SDL website, didn’t. I just use the source to compile the libsdl.a and for installtion of the headers. But I use the Runtime SDL.dll download when I want to test my applications (and deploy them).
Regards,
Niels Wagenaar________________________________
Van: sdl-bounces+nwagenaar=digitaldynamics.nl at libsdl.org namens Yaron Cohen-Tal
Verzonden: vr 15-10-2004 11:42
Aan: A list for developers using the SDL library. (includes SDL-announce)
Onderwerp: Re: [SDL] Building SDL with MinGW
On Friday 15 October 2004 11:22, Niels Wagenaar wrote:
Thanx, Niels. As for the DLL size, I’m not looking for stripping tools, I just
want to build SDL without the -g and I wondered if there’s an easier way than
manually editting the many makefiles…
Hi Yaron,
The first two questions are posted in the SDL with Mingw FAQ :
http://www.libsdl.org/extras/win32/mingw32/README.txt
Concerning the 3rd question. You can use strip to downsize the dll or
compiled executable. Also, you can use UPX (http://upx.sf.net) after strip
to downsize the dll or compiled executable.
I use strip and UPX for deploying my projects 
Regards,
Niels Wagenaar
Van: sdl-bounces+nwagenaar=digitaldynamics.nl at libsdl.org namens Yaron
Cohen-Tal Verzonden: vr 15-10-2004 11:20
Aan: SDL
Onderwerp: [SDL] Building SDL with MinGW
Hi,
several questions about building SDL with MinGW & MSYS:
- Where to get the DirectX files required to build it with DirectX support
and where to put them?
- If I want to build with NASM, where to put the NASM binaries?
- The output file is huge! Probably because it contains debugging
information. How to disable debugging information completely in the
building process?
Thanx,
Yaron
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