C# Tao.SDL openGL Tutorials

After some annoying days I finally got C# running Mono, MonDevelop, Tao.SDL and Tao.OpenGL, and have tutorialized while figuring it out. Hope it helps others. Just want to say thanks to the SDL crew, SDL gave me the bug for openGL.

The tutorials can be found at www.sjonesart.com/gl.php

After some annoying days I finally got C# running Mono, MonDevelop, Tao.SDL and Tao.OpenGL, and have tutorialized while figuring it out. Hope it helps others. Just want to say thanks to the SDL crew, SDL gave me the bug for openGL.

The tutorials can be found at www.sjonesart.com/gl.php

Congrats on getting it to work. It failed for me every time I tried to use it. The failure was in the surface structure. The width and height were always wrong and so it caused blits to crash.

I’m working on a C# wrapper for SDL 1.3, but I’ve run into a roadblock due to SDL_Event’s Union use.
If I get that worked out I’ll make the wrapper public.

There is another wrapper that sits on top of Tao.SDL that makes it more OO. That one targets SDL 1.2. Might be fun to play with.

  • Micah