Call for iPod touch!

Apple just announced an official development SDK for the iPhone and iPod touch,
and I would like to add official support for it to SDL.

Does anyone have an iPod touch they’d like to loan or donate?

See ya!
-Sam Lantinga, Lead Software Engineer, Blizzard Entertainment

I started the enrollment process for the $99 developer – but the site
was slow and they’re undoubtedly bogged down personnel-wise as well
:).

Sadly, I’ve only got an iPhone, not a Touch – so I can’t contribute hardware.

Can’t wait to start playing with software though :slight_smile:

-Will

sam –

I’ve been working on an unofficial port to the iPhone and iPod touch
with the pre-official SDK – I would like to take a stab at converting
it to the real SDK as well. It’s currently at http://code.google.com/p/iphone-sdl-mame/
– just ignore the MAME portion :slight_smile:

dennisOn Mar 6, 2008, at 6:34 PM, Sam Lantinga wrote:

Apple just announced an official development SDK for the iPhone and
iPod touch,
and I would like to add official support for it to SDL.

Does anyone have an iPod touch they’d like to loan or donate?

See ya!
-Sam Lantinga, Lead Software Engineer, Blizzard Entertainment


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

I have iphone and am interested in the development. But I’m not sure if it’s
OK to use PC+Linux to develop using the SDK while the SDK site is now
down(too hot!).
I’m still waiting for downloading that SDK and looking forward some
workarounds to develop things in Linux using the official SDK if it’s not
supported officially.On Thu, Mar 6, 2008 at 3:34 PM, Sam Lantinga wrote:

Apple just announced an official development SDK for the iPhone and iPod
touch,
and I would like to add official support for it to SDL.

Does anyone have an iPod touch they’d like to loan or donate?

See ya!
-Sam Lantinga, Lead Software Engineer, Blizzard Entertainment


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Yueyu Lin

sam –

I’ve been working on an unofficial port to the iPhone and iPod touch
with the pre-official SDK – I would like to take a stab at converting
it to the real SDK as well. It’s currently at http://code.google.com/p/iphone-sdl-mame/

Sure, that sounds great. I’d like to add official support to SDL, so
just let me know when it’s ready to play around with. :slight_smile:

Thanks!
-Sam Lantinga, Lead Software Engineer, Blizzard Entertainment

anyone know how this SDK works yet? how will licencing SDL work? how does
getting your own software out there work? ( me being lazy not searching
through
random speculative websites ) when people know (know know) could they
post here
please? :wink: screen res? avaliable input? hardware limitations? etc…

this is yet more annoyance to get my puzzle game finished and start trying to
flog it to people. esp apple people, i think apple people will like my puzzle
game… well, they bought apple stuff… :wink:

anyone know how this SDK works yet?

Not to be a spoilsport, but I’d like to remind that everyone that has
downloaded the SDK from Apple’s site is bound to Apple’s NDA terms,
which among other things forbid discussion of the SDK, including
technical details and screenshots, outside Apple-vetted channels.

You don’t have to register for the 99 buck package to download the SDK
scroll down the page a bit and you’ll see the button. You do have to
register as a developer though.
Cheers
EdSent from my iPhone at last the handheld that works!

On 6 Mar 2008, at 23:37, “Will Langford” wrote:

I started the enrollment process for the $99 developer – but the site
was slow and they’re undoubtedly bogged down personnel-wise as well
:).

Sadly, I’ve only got an iPhone, not a Touch – so I can’t contribute
hardware.

Can’t wait to start playing with software though :slight_smile:

-Will


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

for distributing via the App Store. My guess on the $299 is it allows
for some kind of in-house pushing of apps. Either way, other than
personal apps, looks like you’d want to get at least the $99 offer.

Looks like I’m gonna have to replace my mac for something that can
smoothly do Xcode, whee!

BTW, eternity on iphone?? :slight_smile:

-WillOn Fri, Mar 7, 2008 at 6:51 AM, Edward Hartley <ed.hartley at gmail.com> wrote:

You don’t have to register for the 99 buck package to download the SDK
scroll down the page a bit and you’ll see the button. You do have to
register as a developer though.
Cheers
Ed

Sent from my iPhone at last the handheld that works!

From my understanding, the $99 is if you want to get a cert/key combo

The cert/key combo is also required to test application on a live
iPhone. The free SDK only deploys to the built-in simulator, which is
probably not what you want (the simulator will have exactly the same
performance and behavior as the underlying computer, not the iPhone’s,
of course :p).

  • ?On Fri, Mar 7, 2008 at 2:40 PM, Will Langford wrote:

On Fri, Mar 7, 2008 at 6:51 AM, Edward Hartley <ed.hartley at gmail.com> wrote:

You don’t have to register for the 99 buck package to download the SDK
scroll down the page a bit and you’ll see the button. You do have to
register as a developer though.
Cheers
Ed

Sent from my iPhone at last the handheld that works!

From my understanding, the $99 is if you want to get a cert/key combo
for distributing via the App Store. My guess on the $299 is it allows
for some kind of in-house pushing of apps. Either way, other than
personal apps, looks like you’d want to get at least the $99 offer.

Okay, I’ve added iPod touch to the SDL hardware wishlist:
http://www.libsdl.org/hardware.php

See ya!
-Sam Lantinga, Lead Software Engineer, Blizzard Entertainment