Only a bare handful of drivers/GPUs on the desktop are limited to 1024x1024 textures - the RAGE 128 pro for example.On Feb 22, 2014, at 8:34 PM, mattbentley wrote:
Jonas Kulla wrote:
That sounds really curious. Can you give some examples of such platforms?
Most Intel graphics chipsets prior to 2010? Around 1024x1024 limitation.
When does is come standard with specialized drivers for a long time hasnāt
it? Iām pretty sure thatās in there for safe mode where you can ask it to
strip off all of the special driversOn Feb 22, 2014 8:36 PM, āAlex Szpakowskiā wrote:
Yeah. It only implements OpenGL 1.1, too.
On Feb 22, 2014, at 10:33 PM, Jonathan Dearborn wrote:
Most of those 1024 results were GDI Genericā¦ Does that mean what
Windows gives you by default if you have no vendor driver installed?
Returns a UTF-8 string of the user directory in platform-dependent
notation. NULL if thereās a problem (creating directory failed, etc.).
This function gladly returns the correct path for me (C:\Users\My
Name\AppData\Roaming\company\game name)
But, it does not create any directories under \Roaming, so that my
SDL_RWwrite() fails.
I assume that SDL_GetPrefPath() creates my desired directories. If Iām
wrong, what is the safest way for this, for example if I want to ship my
game?
Returns a UTF-8 string of the user directory in platform-dependent
notation. NULL if thereās a problem (creating directory failed, etc.).
This function gladly returns the correct path for me (C:\Users\My
Name\AppData\Roaming\company\game name)
But, it does not create any directories under \Roaming, so that my
SDL_RWwrite() fails.
I assume that SDL_GetPrefPath() creates my desired directories. If Iām
wrong, what is the safest way for this, for example if I want to ship
my game?
Letās see, SDL_GetPrefPath behaves on platforms as follows:
UNIX: The path is created piecemeal (for loop, mkdir)
Win: No path is created
Haiku: The path is created (system API create_directory)
Darwin: The path is created piecemeal (for loop, mkdir)
dummy: The function does nothing and is unsupported
As expected, Windows has most in common with the dummy path. I think
you found a bug.
JosephOn Sun, Feb 23, 2014 at 11:35:32PM +0100, Julian Winter wrote:
Anyone?
SDL_GetPrefPath
Returns a UTF-8 string of the user directory in
platform-dependent notation. NULL if thereās a problem (creating
directory failed, etc.).
This function gladly returns the correct path for me (C:\Users\My
Name\AppData\Roaming\company\game name)
But, it does not create any directories under \Roaming, so that my
SDL_RWwrite() fails.
I assume that SDL_GetPrefPath() creates my desired directories. If
Iām wrong, what is the safest way for this, for example if I want
to ship my game?
Thanks Joseph.> āT. Joseph Carterā hat am 24. Februar 2014 um
08:15 geschrieben:
Letās see, SDL_GetPrefPath behaves on platforms as follows:
UNIX: The path is created piecemeal (for loop, mkdir)
Win: No path is created
Haiku: The path is created (system API create_directory)
Darwin: The path is created piecemeal (for loop, mkdir)
dummy: The function does nothing and is unsupported
As expected, Windows has most in common with the dummy path. I think
you found a bug.
Joseph
On Sun, Feb 23, 2014 at 11:35:32PM +0100, Julian Winter wrote:
Anyone?
SDL_GetPrefPath
Returns a UTF-8 string of the user directory in
platform-dependent notation. NULL if thereās a problem (creating
directory failed, etc.).
This function gladly returns the correct path for me (C:\Users\My
Name\AppData\Roaming\company\game name)
But, it does not create any directories under \Roaming, so that my
SDL_RWwrite() fails.
I assume that SDL_GetPrefPath() creates my desired directories. If
Iām wrong, what is the safest way for this, for example if I want
to ship my game?
This function gladly returns the correct path for me (C:\Users\My
Name\AppData\Roaming\company\game name)
But, it does not create any directories under \Roaming, so that my
SDL_RWwrite() fails.
It should create them, but I think we have a bug open for this
problem. Weāll fix it for 2.0.2.