Calling SDL_RenderPresent

That?s not true. Check this out:

Max texture size: http://feedback.wildfiregames.com/report/opengl/feature/GL_MAX_TEXTURE_SIZE
Max OpenGL viewport size: http://feedback.wildfiregames.com/report/opengl/feature/GL_MAX_VIEWPORT_DIMS[0]

Only a bare handful of drivers/GPUs on the desktop are limited to 1024x1024 textures - the RAGE 128 pro for example.On Feb 22, 2014, at 8:34 PM, mattbentley wrote:

Jonas Kulla wrote:

:open_mouth: That sounds really curious. Can you give some examples of such platforms?

Most Intel graphics chipsets prior to 2010? Around 1024x1024 limitation.


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Most of those 1024 results were GDI Generic… Does that mean what Windows
gives you by default if you have no vendor driver installed?

Jonny D

Yeah. It only implements OpenGL 1.1, too.On Feb 22, 2014, at 10:33 PM, Jonathan Dearborn wrote:

Most of those 1024 results were GDI Generic… Does that mean what Windows gives you by default if you have no vendor driver installed?

Jonny D


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When does is come standard with specialized drivers for a long time hasn’t
it? I’m pretty sure that’s in there for safe mode where you can ask it to
strip off all of the special driversOn Feb 22, 2014 8:36 PM, “Alex Szpakowski” wrote:

Yeah. It only implements OpenGL 1.1, too.

On Feb 22, 2014, at 10:33 PM, Jonathan Dearborn wrote:

Most of those 1024 results were GDI Generic… Does that mean what
Windows gives you by default if you have no vendor driver installed?

Jonny D


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SDL_GetPrefPath

Returns a UTF-8 string of the user directory in platform-dependent
notation. NULL if there’s a problem (creating directory failed, etc.).

This function gladly returns the correct path for me (C:\Users\My
Name\AppData\Roaming\company\game name)
But, it does not create any directories under \Roaming, so that my
SDL_RWwrite() fails.
I assume that SDL_GetPrefPath() creates my desired directories. If I’m
wrong, what is the safest way for this, for example if I want to ship my
game?

Anyone?> SDL_GetPrefPath

Returns a UTF-8 string of the user directory in platform-dependent
notation. NULL if there’s a problem (creating directory failed, etc.).

This function gladly returns the correct path for me (C:\Users\My
Name\AppData\Roaming\company\game name)
But, it does not create any directories under \Roaming, so that my
SDL_RWwrite() fails.
I assume that SDL_GetPrefPath() creates my desired directories. If I’m
wrong, what is the safest way for this, for example if I want to ship
my game?

Let’s see, SDL_GetPrefPath behaves on platforms as follows:

UNIX: The path is created piecemeal (for loop, mkdir)
Win: No path is created
Haiku: The path is created (system API create_directory)
Darwin: The path is created piecemeal (for loop, mkdir)
dummy: The function does nothing and is unsupported :slight_smile:

As expected, Windows has most in common with the dummy path. I think
you found a bug.

JosephOn Sun, Feb 23, 2014 at 11:35:32PM +0100, Julian Winter wrote:

Anyone?

SDL_GetPrefPath

Returns a UTF-8 string of the user directory in
platform-dependent notation. NULL if there’s a problem (creating
directory failed, etc.).

This function gladly returns the correct path for me (C:\Users\My
Name\AppData\Roaming\company\game name)
But, it does not create any directories under \Roaming, so that my
SDL_RWwrite() fails.
I assume that SDL_GetPrefPath() creates my desired directories. If
I’m wrong, what is the safest way for this, for example if I want
to ship my game?


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Apparently, this bug has already been filed here:
https://bugzilla.libsdl.org/show_bug.cgi?id=2273

Thanks Joseph.> “T. Joseph Carter” hat am 24. Februar 2014 um

08:15 geschrieben:

Let’s see, SDL_GetPrefPath behaves on platforms as follows:

UNIX: The path is created piecemeal (for loop, mkdir)
Win: No path is created
Haiku: The path is created (system API create_directory)
Darwin: The path is created piecemeal (for loop, mkdir)
dummy: The function does nothing and is unsupported :slight_smile:

As expected, Windows has most in common with the dummy path. I think
you found a bug.

Joseph

On Sun, Feb 23, 2014 at 11:35:32PM +0100, Julian Winter wrote:

Anyone?

SDL_GetPrefPath

Returns a UTF-8 string of the user directory in
platform-dependent notation. NULL if there’s a problem (creating
directory failed, etc.).

This function gladly returns the correct path for me (C:\Users\My
Name\AppData\Roaming\company\game name)
But, it does not create any directories under \Roaming, so that my
SDL_RWwrite() fails.
I assume that SDL_GetPrefPath() creates my desired directories. If
I’m wrong, what is the safest way for this, for example if I want
to ship my game?


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http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


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This function gladly returns the correct path for me (C:\Users\My
Name\AppData\Roaming\company\game name)
But, it does not create any directories under \Roaming, so that my
SDL_RWwrite() fails.

It should create them, but I think we have a bug open for this
problem. We’ll fix it for 2.0.2.

–ryan.