Can we sell games made with SDL? [OT]

Yeah, that would be nice.

Speaking of which, I am still amazed (and annoyed) at how many people
think “open source software” and “commercial software” are mutually
exclusive. This is especially true of games, where a great part of the
software itself resides not in the code but the audio/video resources.
Just making the game open source does not make it free as in free
beer, far from it, since you still need to buy the game to get its
necessary resources.

I can understand the multi-million dollar engines being closed because
of the high level of work involved in their development, but for
simple games this is just silly.

Then again this is not surprising. We do live in a world where one can
now patent abstact ideas. Ever since computers became mainstream,
people seem to have problems understanding that a series of zeroes and
ones is not a material object.

Anyway, my two cents. Sorry for the somewhat OT rant. Move along.

  • SROn 10/5/05, Olof Bjarnason <olof.bjarnason at gmail.com> wrote:

Hmm this gives me an idea: wouldn’t it be nice to see a game on your
favorite shop’s shelf including the “feature”:

  • Source code included!

I would surely love it! I guess there are quite I few
young-aspiring-game-developers just buying the game even if it is
crap! hehe

cya

/Olof

yeah, i’m glad id seems to get it :slight_smile: … one of the reasons i shell out my
cash for their games (oh, and because they make good games)
-mikeOn Wednesday 05 October 2005 06:39 pm, Simon Roby wrote:

On 10/5/05, Olof Bjarnason <olof.bjarnason at gmail.com> wrote:

Hmm this gives me an idea: wouldn’t it be nice to see a game on your
favorite shop’s shelf including the “feature”:

  • Source code included!

I would surely love it! I guess there are quite I few
young-aspiring-game-developers just buying the game even if it is
crap! hehe

Speaking of which, I am still amazed (and annoyed) at how many people
think “open source software” and “commercial software” are mutually
exclusive. This is especially true of games, where a great part of the
software itself resides not in the code but the audio/video resources.
Just making the game open source does not make it free as in free
beer, far from it, since you still need to buy the game to get its
necessary resources.