ok i run the code on visual studio 2017 and i get this error:
SDL2main.lib(SDL_windows_main.obj) : error LNK2019: unresolved external symbol SDL_main referenced in function main_utf8
project’s include and lib folder for linker are correct and SDL2.lib and SDL2main.lib are included
here’s the source code:
main.cpp
#include "Game.hpp"
Game * game = nullptr;
int main(int argc, const char * argv[]) {
game = new Game();
game->init("BirchEngine", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 800, 600, false);
while (game->running()) {
game->handleEvents();
game->update();
game->render();
}
game->clean();
return 0;
}
Game.cpp
#include "Game.hpp"
Game::Game()
{}
Game::~Game()
{}
void Game::init(const char *title, int xpos, int ypos, int width, int height, bool fullscreen)
{
int flags = 0;
if (fullscreen)
{
flags = SDL_WINDOW_FULLSCREEN;
}
if (SDL_Init(SDL_INIT_EVERYTHING) == 0)
{
std::cout << "Subsystems Initialized!..." << std::endl;
window = SDL_CreateWindow(title, xpos, ypos, width, height, flags);
if (window)
{
std::cout << "Window Created!" << std::endl;
}
renderer = SDL_CreateRenderer(window, -1, 0);
if (renderer)
{
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
std::cout << "Renderer created!" << std::endl;
}
isRunning = true;
} else {
isRunning = false;
}
}
void Game::handleEvents()
{
SDL_Event event;
SDL_PollEvent(&event);
switch (event.type) {
case SDL_QUIT:
isRunning = false;
break;
}
}
void Game::update()
{}
void Game::render()
{
SDL_RenderClear(renderer);
//this is where we would add stuff to render
SDL_RenderPresent(renderer);
}
void Game::clean()
{
SDL_DestroyWindow(window);
SDL_DestroyRenderer(renderer);
SDL_Quit();
std::cout << "Game Cleaned" << std::endl;
}
Game.hpp
#ifndef __GAME__
#define __GAME__
#include "SDL.h"
#include <iostream>
class Game {
public:
Game();
~Game();
void init(const char * title, int xpos, int ypos, int width, int height, bool fullscreen);
void handleEvents();
void update();
void render();
void clean();
bool running() { return isRunning; };
private:
bool isRunning;
SDL_Window * window;
SDL_Renderer * renderer;
};
#endif // !__GAME__