# Can't compile SDL\_gfx in VS .NET

**URL:** <https://discourse.libsdl.org/t/cant-compile-sdl-gfx-in-vs-net/12946>\
**Category:** SDL Development\
**Created:** [January 23, 2006, 5:31pm UTC](https://discourse.libsdl.org/t/cant-compile-sdl-gfx-in-vs-net/12946 "2006-01-23T17:31:22Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Darrell\_Blake](https://discourse.libsdl.org/letter_avatar_proxy/v4/letter/d/7ab992/32.png) [@Darrell\_Blake](https://discourse.libsdl.org/u/Darrell_Blake)\
**Post date:** [January 23, 2006, 5:31pm UTC](https://discourse.libsdl.org/t/cant-compile-sdl-gfx-in-vs-net/12946/1 "2006-01-23T17:31:22Z")

</div>

I’m trying to compile SDL\_gfx in Visual Studio .NET to get access to the  
framerate functions but it’s not happening at all.

Apparently, there is a sample project file used to build it which comes with  
the archive but it doesn’t work.

I’m assuming it’s supposed to build into .lib and .h files to stick in the  
relevant directories.

Has anyone managed to compile it with VS .NET and if so, how?
