Can't get my viewport to work properly

I’ve been trying to add a viewport to my game using SDL2, however it just won’t work.
What I want my viewport to do is to always follow the player, and how I do this is by assigning the players x and y to my viewport rect’s x and y.

But, it doesn’t work out as I expected it to, instead the viewport always “falls behind” or the player is faster than the viewport.
Here’s a GIF on what my problem is :

As you can see, the viewport doesn’t follow the player like it should.

This is my Camera class, where the viewport is initialized, drawn and so on :

Camera::Camera(Uint16 x, Uint16 y, Uint16 w, Uint16 h)
{

	// Sets up the viewport positions and sizes
	viewport.x = x;
	viewport.y = y;
	viewport.w = w;
	viewport.h = h;

	// Sets the viewport so that SDL uses it
	SDL_RenderSetViewport(Window::GetRenderer(), &viewport);

}

void Camera::DrawCameraViewport()
{
	SDL_RenderSetViewport(Window::GetRenderer(), &viewport);
}

void Camera::SetCameraPosition(int _x, int _y)
{
	viewport.x = _x;
	viewport.y = _y;
}

Those two three are the most important ones.

Now, here’s how I call all of these functions in my Game class :

camera = new Camera(100, 100, 1024, 720);

camera->DrawCameraViewport();

camera->SetCameraPosition(SpriteManager::GetSprite("sprite1")->GetPosition().x, SpriteManager::GetSprite("sprite1")->GetPosition().y);

If you need more code, just tell me.

Thanks.

Wow, after 3 weeks I now realized what it was…
Very simple, forgot to put a “-” before SpriteManager::GetSprite(“sprite1”)->GetPosition().x
:?