Please, forgive me for asking about a problem for which there may not be an SDL Audio Solution.
I want to play buffered audio samples (memory buffer) within a Carbonized OS X application. I don’t think I can use SDL Audio to solve my problem (I can’t Carbonize SDL Audio can I ?) plus theres the issue of of SDL_Init and the main.
It looks to me like Apple has completely trashed the SoundManager with respect to playing buffered audio samples under Carbon ? Can someone please confirm or deny this for me ? Please anwser this offline if the answer will be of little use to the larger SDL audio audience.