Since I didnt manage to get OpenGL to run with SDL I tried ClanLib and
things worked. Now I think about changing to the other API, does anyone
have experience with it or can tell any Cons for using ClanLib?
thx!
Martin
Since I didnt manage to get OpenGL to run with SDL I tried ClanLib and
things worked. Now I think about changing to the other API, does anyone
have experience with it or can tell any Cons for using ClanLib?
thx!
Martin
Sam Lantinga wrote:
Since I didnt manage to get OpenGL to run with SDL I tried ClanLib and
things worked. Now I think about changing to the other API, does anyone
have experience with it or can tell any Cons for using ClanLib?Daniel, want to comment?
That might be a bit biased Well, basically I’d say you better use
ClanLib if you want to use C++ and want the lib to do most of the dirty
work. ClanLib is pretty high level whereof SDL targets the low level
market :)–
Daniel Vogel My opinions may have changed,
666 @ http://grafzahl.de but not the fact that I am right
Daniel Vogel wrote:
Sam Lantinga wrote:
Since I didnt manage to get OpenGL to run with SDL I tried ClanLib and
things worked. Now I think about changing to the other API, does anyone
have experience with it or can tell any Cons for using ClanLib?Daniel, want to comment?
That might be a bit biased Well, basically I’d say you better use
ClanLib if you want to use C++ and want the lib to do most of the dirty
work. ClanLib is pretty high level whereof SDL targets the low level
market
well, I’d like to stay at rather low level, but opengl would be very practical.
So I ask just a last time : does anonye have a bit of an idea why it cannot
determine glx visual info? could there be any lib missing or something?
Thx for the help!
Martin>
–
Daniel Vogel My opinions may have changed,
666 @ http://grafzahl.de but not the fact that I am right
Since I didnt manage to get OpenGL to run with SDL I tried ClanLib and
things worked. Now I think about changing to the other API, does anyone
have experience with it or can tell any Cons for using ClanLib?
Daniel, want to comment?
See ya!
-Sam Lantinga (slouken at devolution.com)
Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec
well, I’d like to stay at rather low level, but opengl would be very practical.
So I ask just a last time : does anonye have a bit of an idea why it cannot
determine glx visual info? could there be any lib missing or something?
If you send me your code, I’ll take a look.
Thx for the help!
You’re welcome!
-Sam Lantinga (slouken at devolution.com)
Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec
Sam Lantinga wrote:
well, I’d like to stay at rather low level, but opengl would be very practical.
So I ask just a last time : does anonye have a bit of an idea why it cannot
determine glx visual info? could there be any lib missing or something?If you send me your code, I’ll take a look.
its just the testgl example. I have installed the Mesa rpms from mesa3d.org, copied
the libs into usr/local/lib and created the libMesaGL/GLU links. It compiles, but
when started it outputs the glx error…>
Thx for the help!
You’re welcome!
-Sam Lantinga (slouken at devolution.com)
Lead Programmer, Loki Entertainment Software
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec
well, I’d like to stay at rather low level, but opengl would be very practical.
So I ask just a last time : does anonye have a bit of an idea why it cannot
determine glx visual info? could there be any lib missing or something?If you send me your code, I’ll take a look.
Thx for the help!
You’re welcome!
Anything to maintain your strangle-hold on the market? Ay?
(Joke! before anyone gets all “API Protective”:))
Bother, said Pooh as he hung onto Cloud City’s antenna.
Hmm… I’m looking at a number of libraries (including
SDL – that I’m most familiar with – and ClanLib)…
ClanLib seems to have some nice features (because it
IS a higher-level language)… My biggest concern
with ClanLib is it’s lack of portablity (Windows and
Unix only)… Can anyone who is familiar with both
libraries give a compare contrast rundown. Also has
anyone looked into porting ClanLib TO SDL???
All comments welcome,
-Loren__________________________________________________
Do You Yahoo!?
Yahoo! - Official partner of 2002 FIFA World Cup
— Loren Osborn <@Loren_Osborn> wrote:
Hmm… I’m looking at a number of libraries
(including
SDL – that I’m most familiar with – and
ClanLib)…
ClanLib seems to have some nice features (because it
IS a higher-level language)…
^^^^^^^^
Doh!.. I meant API… I feel dumb, but everyone knew
what I meant… (I guess I need to start proof-reading
my emails b4 I send them… )
Thanks,
-Loren__________________________________________________
Do You Yahoo!?
Yahoo! - Official partner of 2002 FIFA World Cup
Clanlib is nice, but it’s a) very not done and b) very C++.On Tue, Jun 25, 2002 at 01:03:29AM -0700, Loren Osborn wrote:
with ClanLib is it’s lack of portablity (Windows and
Unix only)… Can anyone who is familiar with both
libraries give a compare contrast rundown. Also has
anyone looked into porting ClanLib TO SDL???
–
Matthew Miller @Matthew_Miller http://www.mattdm.org/
Boston University Linux ------> http://linux.bu.edu/
What could be a reason for doing that?On Tue, Jun 25, 2002 at 01:03:29AM -0700, Loren Osborn wrote:
Also has anyone looked into porting ClanLib TO SDL???
Getting a nice s/w rendering library.? (Not that I know enough about ClanLib to tell if that’s a valid reason…)
//David
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`-----> We Make Rheology RealOn Tue, 25/06/2002 17:13:20 , Jacek Pop?awski wrote:
On Tue, Jun 25, 2002 at 01:03:29AM -0700, Loren Osborn wrote:
Also has anyone looked into porting ClanLib TO SDL???
What could be a reason for doing that?
— Jacek Pop?awski wrote:> On Tue, Jun 25, 2002 at 01:03:29AM -0700, Loren Osborn wrote:
Also has anyone looked into porting ClanLib TO
SDL???What could be a reason for doing that?
Well… ClanLib seems to have a nice (at least concept
for) a high level gaming library. SDL is much more
portable and mature than ClanLib though, and I think
the projects could benifit from a bit of mutual
cooperation. (Ok… I’m barely familiar with
ClanLib…) I really hesitate to give up MacOS and
handhelds for using a higher level API… (Not that
I’m sure I like all their design decisions yet).
Anyway, Thanks,
-Loren
Do You Yahoo!?
Yahoo! - Official partner of 2002 FIFA World Cup
Loren Osborn wrote:
Well… ClanLib seems to have a nice (at least concept
for) a high level gaming library. SDL is much more
portable and mature than ClanLib though…
SDL has many add-ons (optional libraries that u can found
in SDL’s page) that can help you in writing your code at
a higher level. Have a look at it!
Enzo.
— Enzo wrote:
Loren Osborn wrote:
Well… ClanLib seems to have a nice (at least
concept
for) a high level gaming library. SDL is much
more
portable and mature than ClanLib though…SDL has many add-ons (optional libraries that u can
found
in SDL’s page) that can help you in writing your
code at
a higher level. Have a look at it!Enzo.
Trust me, I have… (part of the problem is that there
are too many libraries, and some can be far-flung)…
Some things I’m looking for include a persistant C++
object infurstructure… resource management
(PhysicsFS is on my list of things to look at)… a
nice gui infurstructure (Still have to check out
paragui), 2D and possibly 3D collision system,
interactive level editor/object editor/scripting
system… etc. any suggestions welcome.
Thanks,
-Loren__________________________________________________
Do You Yahoo!?
Yahoo! - Official partner of 2002 FIFA World Cup
It’s also very object-oriented, so it could serve as an OO wrapper for SDL.On Tue, Jun 25, 2002 at 07:10:40PM +0200, David Olofson wrote:
What could be a reason for doing that?
Getting a nice s/w rendering library.? (Not that I know enough about
ClanLib to tell if that’s a valid reason…)
–
Matthew Miller @Matthew_Miller http://www.mattdm.org/
Boston University Linux ------> http://linux.bu.edu/
Some things I’m looking for include a persistant C++
object infurstructure… resource management
(PhysicsFS is on my list of things to look at)… a
nice gui infurstructure (Still have to check out
paragui), 2D and possibly 3D collision system,
interactive level editor/object editor/scripting
system… etc. any suggestions welcome.Thanks,
-Loren
I suggest you check out http://www.codercorner.com/Opcode.htm for your
collision system. I plan on using it, but have not gotten to that point yet.
I hear from others using the Opcode library that it is quite nice.I looked at paragui for a while, but it is quite complicated. Lately I’ve
been looking at GLUI, which is GLUT based- but GLUT has such a simple API
that I’ve been thinking about making a “GLUT callback layer” for SDL that
would allow for GLUT based libraries such as GLUI to work with SDL.Too many things on my plate…
-Blake
----- Original Message -----
From: linux_dr@yahoo.com (Loren Osborn)
Subject: Re: [SDL] ClanLib