Compiler: VC6 and CodeWarrior 5.3
Optimizations: Pentium Pro CPU, MMX Instructions, Release Versions.
Source:
Fire Demo from http://www.xdr.com/dash
Both compilers resulted in a FPS of 36. The SDL.dll was built with VC6 in
release mode and used with both compilers. Does anyone know of a makefile
for SDL for Code Warrior for Windows?
-Ryan
Win2k Pro
256 MB RAM
Geforce 2 GTS
P3 733
Compiler: VC6 and CodeWarrior 5.3
Optimizations: Pentium Pro CPU, MMX Instructions, Release Versions.
Source:
Fire Demo from http://www.xdr.com/dash
Both compilers resulted in a FPS of 36.
36 fps with that monster setup? It seems likely that this isn’t a good
benchmark. As always when benchmarking, know what you are really
measuring.
Hmmm, 36 is what it is.
“Mattias Engdeg?rd” wrote in message
news:200008191422.QAA10829 at octans.nada.kth.se…> > Win2k Pro
256 MB RAM
Geforce 2 GTS
P3 733
Compiler: VC6 and CodeWarrior 5.3
Optimizations: Pentium Pro CPU, MMX Instructions, Release Versions.
Source:
Fire Demo from http://www.xdr.com/dash
Both compilers resulted in a FPS of 36.
36 fps with that monster setup? It seems likely that this isn’t a good
benchmark. As always when benchmarking, know what you are really
measuring.
This is interesting…
Under vc6 release settings I get 88 fps
Under codewarrior 5.3 with 3dNow optimisations i get 70 fps
but with 3dnow turned off i get 63 fps …
these examples were all linked against sdl 1.1.4 compiled under vc6
The machine is an athlon 850 with 512 Mb of ram and a geforce2.
However the geforce should no make a huge difference as there is no OGL in
this example.
I seems that when ever i have in the past tried to link source compiled in
metrowerks against code warrior i have problems, be it performance or just
compiler errors. I have never been able to build the sdl.dll completely
under code warrior due rather intersting errors( mainly winapi related
errors … sigh the sillines will never stop…)
I have also noticed that in the first 30 seconds of execution or so the
programs runs slow … and then speeds up… in this period if you terminate
you will only get approx 40fps… perhaps if it is intended to be a
benchmark, i may be an idea to execute a certain amount of frames and then
take the timing …
dunno… thats all i have to say …
regards John.
At 10:29 19/08/00 -0700, you wrote:
Hmmm, 36 is what it is.
“Mattias Engdeg?rd” wrote in message
news:200008191422.QAA10829 at octans.nada.kth.se…
Win2k Pro
256 MB RAM
Geforce 2 GTS
P3 733
Compiler: VC6 and CodeWarrior 5.3
Optimizations: Pentium Pro CPU, MMX Instructions, Release Versions.
Source:
Fire Demo from http://www.xdr.com/dash
Both compilers resulted in a FPS of 36.
36 fps with that monster setup? It seems likely that this isn’t a good
benchmark. As always when benchmarking, know what you are really
measuring.
yAKMOOSE iNTERGALACTIC
[code brokers]
http://www.yakmoose.org.nz
I seems that when ever i have in the past tried to link source compiled in
metrowerks against code warrior i have problems, be it performance or just
compiler errors. I have never been able to build the sdl.dll completely
under code warrior due rather intersting errors( mainly winapi related
errors … sigh the sillines will never stop…)
Could you send me the errors directly at @slouken?
I have also noticed that in the first 30 seconds of execution or so the
programs runs slow … and then speeds up… in this period if you terminate
you will only get approx 40fps… perhaps if it is intended to be a
benchmark, i may be an idea to execute a certain amount of frames and then
take the timing …
Does it run visibly slower? I haven’t found this to be the case in general.
Possibly your FPS algorithm has a bug?
See ya,
-Sam Lantinga, Lead Programmer, Loki Entertainment Software