Sorry I forgot a little explanation:
Actually the code does nothing …
But it should load the image to the screen for test puporses…
When the program is started the constructor is called
Maininit::Maininit(char *Iconos,int *main_argc, char *main_argv[])
( Actually all args ignored )
This is done in Line 64 file rpg.cc ( jumps to ginit.cc )
Maininit Main_status("graficos/iconos.raw",&argc,argv);
It inits SDL and video mode then check if screen must be locked...
After that rpg.cc loads the pic with ImageMagic lib and shows some info
about the
Pic
Then a new surface is created (for test) and filled with the for loop.
Blitted into screen
And all deallocate.
Delay
and exit…
Useless but a way of begin…