Colors are totally messed up

Hi there

I e-mailed this mailinglist a few days ago but not a single person
bothered to answer me. Maybe I didn’t express myself clearly, so this
time I’m attaching a screenshot. This is how SDL with
–enable-video-svga looks like here:

http://www.algonet.se/~lasverk/doom.jpg

And it’s not just the game “Doom” that looks like this. All examplefiles
that comes with SDL, all other applications using SDL looks exactly the
same. So please, does anyone recognize this and know a solution for it?
I do not want to use X.

And a another question: What does one do when SDL suddenly stops working
and leaves the following error-message instead of launching an
application:

./testwin: error in loading shared libraries:
/usr/local/lib/libSDL-1.2.so.0: undefined symbol: SVGALIB_bootstrap

Sincerely,

David Karlgren

This looks like some pallete related problems, so I went to PrBoom’s page on
SourceForge, and found the following bug which deals with it:

http://sourceforge.net/tracker/index.php?func=detail&aid=222435&group_id=3396&atid=103396

Looks like back in Nov of last year they found the same problem and felt it was
an SDL issue as well…

I know nothing of PrBoom, but you may want to try and use the Linux framebuffer
instead. Or, perhaps try another Doom engine (such as lsdldoom:
http://firehead.org/~jessh/lsdldoom/ )On Wed, 16 May 2001, you wrote:

Hi there

I e-mailed this mailinglist a few days ago but not a single person
bothered to answer me. Maybe I didn’t express myself clearly, so this
time I’m attaching a screenshot. This is how SDL with
–enable-video-svga looks like here:

http://www.algonet.se/~lasverk/doom.jpg


Sam “Criswell” Hart <@Sam_Hart> AIM, Yahoo!:
Homepage: < http://www.geekcomix.com/snh/ >
PGP Info: < http://www.geekcomix.com/snh/contact/ >
Advogato: < http://advogato.org/person/criswell/ >

I e-mailed this mailinglist a few days ago but not a single person
bothered to answer me. Maybe I didn’t express myself clearly, so this
time I’m attaching a screenshot. This is how SDL with
–enable-video-svga looks like here:

http://www.algonet.se/~lasverk/doom.jpg

I responded to your previous e-mail, please read that.

And a another question: What does one do when SDL suddenly stops working
and leaves the following error-message instead of launching an
application:

./testwin: error in loading shared libraries:
/usr/local/lib/libSDL-1.2.so.0: undefined symbol: SVGALIB_bootstrap

It means something like you rebuilt SDL without SVGALib support but
didn’t fully rebuild SDL.

See ya,
-Sam Lantinga, Lead Programmer, Loki Software, Inc.

“David Karlgren” schrieb im Newsbeitrag news:3B02B4F4.36085804 at algonet.se…

Hi there

I e-mailed this mailinglist a few days ago but not a single person
bothered to answer me. Maybe I didn’t express myself clearly, so this
time I’m attaching a screenshot. This is how SDL with
–enable-video-svga looks like here:

http://www.algonet.se/~lasverk/doom.jpg

I have the same problem too !! I tested LSDLDOOM and The Guild
on an old P133 with Cirrus Logic GFX Card on WIN95 with DirectX 8
drivers. Both have wrong colors, but LSDLDoom only in windowed mode.
TheGuild has wrong colors on windowed and fullscreen mode !!> And it’s not just the game “Doom” that looks like this. All examplefiles

that comes with SDL, all other applications using SDL looks exactly the
same. So please, does anyone recognize this and know a solution for it?
I do not want to use X.

And a another question: What does one do when SDL suddenly stops working
and leaves the following error-message instead of launching an
application:

./testwin: error in loading shared libraries:
/usr/local/lib/libSDL-1.2.so.0: undefined symbol: SVGALIB_bootstrap

Sincerely,

David Karlgren

I have the same problem too !! I tested LSDLDOOM and The Guild
on an old P133 with Cirrus Logic GFX Card on WIN95 with DirectX 8
drivers. Both have wrong colors, but LSDLDoom only in windowed mode.
TheGuild has wrong colors on windowed and fullscreen mode !!

Are these programs using SDL_HWPALETTE when they call SDL_SetVideoMode()?

I had color problems with the Build engine on 8 bit displays (fbcon, X11
windowed or otherwise) until I started using that flag.

Just a guess, though.

–ryan.