Is there a files upload section on the wiki for demos .
my server is getting a lot of crashes lately , iphone developers are
actually interested in sdl, I’ve gotten some recent email. All mentioned
incorporating sdl in a more iphone familiar ui.
I am still working on content, like I said in the previous post by the
weekend. util than its on an unpublished site.
When its ready anyone who wants to can link to it.
I read those posts and had a laugh.
How do you compare sdl to porn, clearly that is a leap and a half.
My opinion on it, on the one hand I am against anykind of censorship, but
on the other some of the apps removed were very offensive, sexist and just
plain crude. I really would not like to see the app store turn into a store
mostly featuring porn content. Iphone apps are not that hard to create, porn
sells thats proven on other platforms and porn iphone apps pretty much look
the same. So if left unchecked you could see a huge proliferation. Sorry I
am just not for that.
On the apple private dev forum we’ve had an ongoing discussion about
increasing the 99.00 developer fee to maybe get rid of some of the junk in
the app store, I don’t see how that would curtail anything, like it or not
there is money to be made in porn and spam. however one interesting idea was
a very small maybe 5.00 per app submission fee. That might deter at least
some of the spam.
On the subject of sdl acceptance on the iphone. I think the verdict is still out, The initial approach taken by 1.3 of taking over the complete run loop and environment seemed to make sdl viable only for game apps. And the feedback I got from most developers is that there just wasn’t a great advantage over opengl alone. In fact the apple eagl template makes it quite easy to do at least simpler animations. Maybe as more developers realize that that “limitiation” was more precieved than an actual limitaiton by an intitial implementation that hid all the uikit classes in the static lib AND the lack of any demo that should any kind of display that is accustom to iphone users. I don’t think apple reviewers will have any issues with sdl, there is nothing in the tos that would prevent c based codeing like sdl. Sam Lantinga wrote:
Hey Michelle, this sounds great! Can I link to your blog from the SDL
1.3 tutorials wiki?
On Tue, Feb 23, 2010 at 4:57 AM, michelleC <> wrote:
I started setting up the blog page last night, its not quite public yet.
I thought it might be interesting to get some ideas from this community as
to what kind of info are they interested in as far as the iphone and sdl
I started at the very low end not knowing a anything about sdl but gained a
lot of knowlege in a few weeks. So to answer a common complaint here, there
really is enough documentaion to figure out how to do just about anything,
you just have to be patient and carefull examine the source.
I found that the easiest way to use sdl with the uikit is to play the swap
game. after I create my uiwindow and my sdlwindow , I store them on the
I have a method I defined named switchTopWindow , that when called makes
either the sdl window or the uikit window the keywindow.
This works much better than my former approach which was creating and
destorying the sdl window , because I had some problems with the eaglview
with that approach. The event loop is in such way that only the sdl window
gets all the events.
One issue I seem to have is I literally have to have an inner and other
event loop, the other loop only responds to a quit request, and when this
ends the app quits. I have not found a way to call SDL_Quit and not
terminate the app. If anyone has an idea please let me know.
However, thats only I minor issue.
The blog should be available by this weekend, it will be a complete
walkthrough of an sdl opengl app. I really loved the classic DOOM
walkthrough I found on the net (I will include that link too) and plan to
structure my walkthrough similar to that.
Anyway I will be taking suggestions for content for the first round until
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