Coming soon major blog on integrating iphone and sdl

I started setting up the blog page last night, its not quite public yet. But I thought it might be interesting to get some ideas from this community as to what kind of info are they interested in as far as the iphone and sdl 1.3.

I started at the very low end not knowing a anything about sdl but gained a lot of knowlege in a few weeks. So to answer a common complaint here, there really is enough documentaion to figure out how to do just about anything, you just have to be patient and carefull examine the source.

I found that the easiest way to use sdl with the uikit is to play the swap game. after I create my uiwindow and my sdlwindow , I store them on the application delegate.
I have a method I defined named switchTopWindow , that when called makes either the sdl window or the uikit window the keywindow.
This works much better than my former approach which was creating and destorying the sdl window , because I had some problems with the eaglview with that approach. The event loop is in such way that only the sdl window gets all the events.

One issue I seem to have is I literally have to have an inner and other event loop, the other loop only responds to a quit request, and when this ends the app quits. I have not found a way to call SDL_Quit and not terminate the app. If anyone has an idea please let me know.

However, thats only I minor issue.

The blog should be available by this weekend, it will be a complete walkthrough of an sdl opengl app. I really loved the classic DOOM walkthrough I found on the net (I will include that link too) and plan to structure my walkthrough similar to that.

Anyway I will be taking suggestions for content for the first round until this Thursday.

I just read an article that said Apple’s started censoring apps.
Apparently all it takes is few complaints from parents for these guys
to crack. Perhaps this is unrelated to SDL. But seeing Doom in you
email reminded me. And it give me another thought.

Apple can, whenever it wants… ban anything.

Doom has violence so that go too.
Not that I’m worried about SDL yet. But seriously, what if…worst case
scenario.

SDL apps for iphone increase. It becomes a real alternative for iphone
dev. Maybe even the prefered one.

Porno companies all say… well so much for iphone store.

We still need some group of people to target. People that have an
interest in 3rd party apps. Hey look all these cute little SDL iphone
apps popping up. These are people that know how to say “forget you
iphone store, I’m doing my own thing”. Wow SDL-porn. Lets market it.

Then 10,000 parents all complain to Apple at same time. SDL is evil.
It allows children to download sexually explicit images. Oh noes.

and then BAN!

Makes you wonder. If iphone development is really practical. I don’t
even develop software for iphones and I already want to give up. Can
you imagine if Microsoft said something like this?

I don’t mean to discourage you though, go ahead make your blog. Iphone
development needs every shred of sanity it can get.On Tue, Feb 23, 2010 at 7:57 AM, michelleC wrote:

I started setting up the blog page last night, its not quite public yet. But
I thought it might be interesting to get some ideas from this community as
to what kind of info are they interested in as far as the iphone and sdl
1.3.

I started at the very low end not knowing a anything about sdl but gained a
lot of knowlege in a few weeks. So to answer a common complaint here, there
really is enough documentaion to figure out how to do just about anything,
you just have to be patient and carefull examine the source.

I found that the easiest way to use sdl with the uikit is to play the swap
game. after I create my uiwindow and my sdlwindow , I store them on the
application delegate.
I have a method I defined named switchTopWindow , that when called makes
either the sdl window or the uikit window the keywindow.
This works much better than my former approach which was creating and
destorying the sdl window , because I had some problems with the eaglview
with that approach. The event loop is in such way that only the sdl window
gets all the events.

One issue I seem to have is I literally have to have an inner and other
event loop, the other loop only responds to a quit request, and when this
ends the app quits. I have not found a way to call SDL_Quit and not
terminate the app. If anyone has an idea please let me know.

However, thats only I minor issue.

The blog should be available by this weekend, it will be a complete
walkthrough of an sdl opengl app. I really loved the classic DOOM
walkthrough I found on the net (I will include that link too) and plan to
structure my walkthrough similar to that.

Anyway I will be taking suggestions for content for the first round until
this Thursday.


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Jeremiah wrote:

I just read an article that said Apple’s started censoring apps.
Apparently all it takes is few complaints from parents for these guys
to crack. Perhaps this is unrelated to SDL. But seeing Doom in you
email reminded me. And it give me another thought.

Apple can, whenever it wants… ban anything.

[then someome uses SDL to make something that really makes the parents complain]

and then BAN!

First, the whole pretense is a little ridiculous. Who would make SDL-porn?
I can see maybe a dirty game in SDL, but SDL-porn? Nah.

I didn’t hear about Apple censoring their AppStore. As much as I dislike their business approaches, I wouldn’t have thought they’d rob that much control from the developer with their AppStore. If true, it’s rather pathetic.

Makes you wonder. If iphone development is really practical. I don’t
even develop software for iphones and I already want to give up. Can
you imagine if Microsoft said something like this?

I don’t mean to discourage you though, go ahead make your blog. Iphone
development needs every shred of sanity it can get.

Microsoft would not deny itself business like that, whether or not the parents complained.

I don’t think that programming for a platform so closed that it requires a “bribe” followed by explicit approval for release as being practical. (I’m referring to the $100 fee to get the official iPhone SDK and the fact that Apple not only reserves the right to decide whether or not your App will be allowed in the AppStore, but doesn’t provide an alternative means of release [without making the user jailbreak their phone]). This is why I don’t have anything aimed at a major video game console, too.

I will agree that anything that makes iPhone (and Mac) development a little more reasonable is a good thing.

nfries88 wrote:

I didn’t hear about Apple censoring their AppStore. As much as I dislike
their business approaches, I wouldn’t have thought they’d rob that much
control from the developer with their AppStore. If true, it’s rather
pathetic.

Just a few examples:



Regards,

Bill

Hey Michelle, this sounds great! Can I link to your blog from the SDL
1.3 tutorials wiki?

See ya!On Tue, Feb 23, 2010 at 4:57 AM, michelleC wrote:

I started setting up the blog page last night, its not quite public yet. But
I thought it might be interesting to get some ideas from this community as
to what kind of info are they interested in as far as the iphone and sdl
1.3.

I started at the very low end not knowing a anything about sdl but gained a
lot of knowlege in a few weeks. So to answer a common complaint here, there
really is enough documentaion to figure out how to do just about anything,
you just have to be patient and carefull examine the source.

I found that the easiest way to use sdl with the uikit is to play the swap
game. after I create my uiwindow and my sdlwindow , I store them on the
application delegate.
I have a method I defined named switchTopWindow , that when called makes
either the sdl window or the uikit window the keywindow.
This works much better than my former approach which was creating and
destorying the sdl window , because I had some problems with the eaglview
with that approach. The event loop is in such way that only the sdl window
gets all the events.

One issue I seem to have is I literally have to have an inner and other
event loop, the other loop only responds to a quit request, and when this
ends the app quits. I have not found a way to call SDL_Quit and not
terminate the app. If anyone has an idea please let me know.

However, thats only I minor issue.

The blog should be available by this weekend, it will be a complete
walkthrough of an sdl opengl app. I really loved the classic DOOM
walkthrough I found on the net (I will include that link too) and plan to
structure my walkthrough similar to that.

Anyway I will be taking suggestions for content for the first round until
this Thursday.


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


-Sam Lantinga, Founder and President, Galaxy Gameworks LLC

I am still working on content, like I said in the previous post by the weekend. util than its on an unpublished site.

When its ready anyone who wants to can link to it.

About Censorship,

I read those posts and had a laugh.

How do you compare sdl to porn, clearly that is a leap and a half.

My opinion on it, on the one hand I am against anykind of censorship, but on the other some of the apps removed were very offensive, sexist and just plain crude. I really would not like to see the app store turn into a store mostly featuring porn content. Iphone apps are not that hard to create, porn sells thats proven on other platforms and porn iphone apps pretty much look the same. So if left unchecked you could see a huge proliferation. Sorry I am just not for that.

On the apple private dev forum we’ve had an ongoing discussion about increasing the 99.00 developer fee to maybe get rid of some of the junk in the app store, I don’t see how that would curtail anything, like it or not there is money to be made in porn and spam. however one interesting idea was a very small maybe 5.00 per app submission fee. That might deter at least some of the spam.On the subject of sdl acceptance on the iphone. I think the verdict is still out, The initial approach taken by 1.3 of taking over the complete run loop and environment seemed to make sdl viable only for game apps. And the feedback I got from most developers is that there just wasn’t a great advantage over opengl alone. In fact the apple eagl template makes it quite easy to do at least simpler animations. Maybe as more developers realize that that “limitiation” was more precieved than an actual limitaiton by an intitial implementation that hid all the uikit classes in the static lib AND the lack of any demo that should any kind of display that is accustom to iphone users. I don’t think apple reviewers will have any issues with sdl, there is nothing in the tos that would prevent c based codeing like sdl. Sam Lantinga wrote:

Hey Michelle, this sounds great! Can I link to your blog from the SDL
1.3 tutorials wiki?

See ya!

On Tue, Feb 23, 2010 at 4:57 AM, michelleC <@michelleC> wrote:

I started setting up the blog page last night, its not quite public yet. But
I thought it might be interesting to get some ideas from this community as
to what kind of info are they interested in as far as the iphone and sdl
1.3.

I started at the very low end not knowing a anything about sdl but gained a
lot of knowlege in a few weeks. So to answer a common complaint here, there
really is enough documentaion to figure out how to do just about anything,
you just have to be patient and carefull examine the source.

I found that the easiest way to use sdl with the uikit is to play the swap
game. after I create my uiwindow and my sdlwindow , I store them on the
application delegate.
I have a method I defined named switchTopWindow , that when called makes
either the sdl window or the uikit window the keywindow.
This works much better than my former approach which was creating and
destorying the sdl window , because I had some problems with the eaglview
with that approach. The event loop is in such way that only the sdl window
gets all the events.

One issue I seem to have is I literally have to have an inner and other
event loop, the other loop only responds to a quit request, and when this
ends the app quits. I have not found a way to call SDL_Quit and not
terminate the app. If anyone has an idea please let me know.

However, thats only I minor issue.

The blog should be available by this weekend, it will be a complete
walkthrough of an sdl opengl app. I really loved the classic DOOM
walkthrough I found on the net (I will include that link too) and plan to
structure my walkthrough similar to that.

Anyway I will be taking suggestions for content for the first round until
this Thursday.


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


-Sam Lantinga, Founder and President, Galaxy Gameworks LLC


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Is there a files upload section on the wiki for demos .

my server is getting a lot of crashes lately , iphone developers are actually interested in sdl, I’ve gotten some recent email. All mentioned incorporating sdl in a more iphone familiar ui.

michelleC wrote:> I am still working on content, like I said in the previous post by the weekend. util than its on an unpublished site.

When its ready anyone who wants to can link to it.

About Censorship,

I read those posts and had a laugh.

How do you compare sdl to porn, clearly that is a leap and a half.

My opinion on it, on the one hand I am against anykind of censorship, but on the other some of the apps removed were very offensive, sexist and just plain crude. I really would not like to see the app store turn into a store mostly featuring porn content. Iphone apps are not that hard to create, porn sells thats proven on other platforms and porn iphone apps pretty much look the same. So if left unchecked you could see a huge proliferation. Sorry I am just not for that.

On the apple private dev forum we’ve had an ongoing discussion about increasing the 99.00 developer fee to maybe get rid of some of the junk in the app store, I don’t see how that would curtail anything, like it or not there is money to be made in porn and spam. however one interesting idea was a very small maybe 5.00 per app submission fee. That might deter at least some of the spam.

On the subject of sdl acceptance on the iphone. I think the verdict is still out, The initial approach taken by 1.3 of taking over the complete run loop and environment seemed to make sdl viable only for game apps. And the feedback I got from most developers is that there just wasn’t a great advantage over opengl alone. In fact the apple eagl template makes it quite easy to do at least simpler animations. Maybe as more developers realize that that “limitiation” was more precieved than an actual limitaiton by an intitial implementation that hid all the uikit classes in the static lib AND the lack of any demo that should any kind of display that is accustom to iphone users. I don’t think apple reviewers will have any issues with sdl, there is nothing in the tos that would prevent c based codeing like sdl. Sam Lantinga wrote:

Hey Michelle, this sounds great! Can I link to your blog from the SDL
1.3 tutorials wiki?

See ya!

On Tue, Feb 23, 2010 at 4:57 AM, michelleC <@michelleC> wrote:

I started setting up the blog page last night, its not quite public yet. But
I thought it might be interesting to get some ideas from this community as
to what kind of info are they interested in as far as the iphone and sdl
1.3.

I started at the very low end not knowing a anything about sdl but gained a
lot of knowlege in a few weeks. So to answer a common complaint here, there
really is enough documentaion to figure out how to do just about anything,
you just have to be patient and carefull examine the source.

I found that the easiest way to use sdl with the uikit is to play the swap
game. after I create my uiwindow and my sdlwindow , I store them on the
application delegate.
I have a method I defined named switchTopWindow , that when called makes
either the sdl window or the uikit window the keywindow.
This works much better than my former approach which was creating and
destorying the sdl window , because I had some problems with the eaglview
with that approach. The event loop is in such way that only the sdl window
gets all the events.

One issue I seem to have is I literally have to have an inner and other
event loop, the other loop only responds to a quit request, and when this
ends the app quits. I have not found a way to call SDL_Quit and not
terminate the app. If anyone has an idea please let me know.

However, thats only I minor issue.

The blog should be available by this weekend, it will be a complete
walkthrough of an sdl opengl app. I really loved the classic DOOM
walkthrough I found on the net (I will include that link too) and plan to
structure my walkthrough similar to that.

Anyway I will be taking suggestions for content for the first round until
this Thursday.


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


-Sam Lantinga, Founder and President, Galaxy Gameworks LLC


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

So I’m exaggerating things by a factor of 1.5 then. I suppose I could just
be jealous.
I don’t have an iphone.> michelleC wrote:

About Censorship,

I read those posts and had a laugh.

How do you compare sdl to porn, clearly that is a leap and a half.


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

You can upload files to the wiki, and if that isn’t exactly what you need
I’m happy to host files on libsdl.org.On Wed, Feb 24, 2010 at 5:10 AM, michelleC wrote:

Is there a files upload section on the wiki for demos .

my server is getting a lot of crashes lately , iphone developers are
actually interested in sdl, I’ve gotten some recent email. All mentioned
incorporating sdl in a more iphone familiar ui.

michelleC wrote:

I am still working on content, like I said in the previous post by the
weekend. util than its on an unpublished site.

When its ready anyone who wants to can link to it.

About Censorship,

I read those posts and had a laugh.

How do you compare sdl to porn, clearly that is a leap and a half.

My opinion on it, on the one hand I am against anykind of censorship, but
on the other some of the apps removed were very offensive, sexist and just
plain crude. I really would not like to see the app store turn into a store
mostly featuring porn content. Iphone apps are not that hard to create, porn
sells thats proven on other platforms and porn iphone apps pretty much look
the same. So if left unchecked you could see a huge proliferation. Sorry I
am just not for that.

On the apple private dev forum we’ve had an ongoing discussion about
increasing the 99.00 developer fee to maybe get rid of some of the junk in
the app store, I don’t see how that would curtail anything, like it or not
there is money to be made in porn and spam. however one interesting idea was
a very small maybe 5.00 per app submission fee. That might deter at least
some of the spam.

On the subject of sdl acceptance on the iphone. I think the verdict is still out, The initial approach taken by 1.3 of taking over the complete run loop and environment seemed to make sdl viable only for game apps. And the feedback I got from most developers is that there just wasn’t a great advantage over opengl alone. In fact the apple eagl template makes it quite easy to do at least simpler animations. Maybe as more developers realize that that “limitiation” was more precieved than an actual limitaiton by an intitial implementation that hid all the uikit classes in the static lib AND the lack of any demo that should any kind of display that is accustom to iphone users. I don’t think apple reviewers will have any issues with sdl, there is nothing in the tos that would prevent c based codeing like sdl. Sam Lantinga wrote:

Hey Michelle, this sounds great! Can I link to your blog from the SDL
1.3 tutorials wiki?

See ya!

On Tue, Feb 23, 2010 at 4:57 AM, michelleC <> wrote:

Quote:

I started setting up the blog page last night, its not quite public yet.
But
I thought it might be interesting to get some ideas from this community as
to what kind of info are they interested in as far as the iphone and sdl
1.3.

I started at the very low end not knowing a anything about sdl but gained a
lot of knowlege in a few weeks. So to answer a common complaint here, there
really is enough documentaion to figure out how to do just about anything,
you just have to be patient and carefull examine the source.

I found that the easiest way to use sdl with the uikit is to play the swap
game. after I create my uiwindow and my sdlwindow , I store them on the
application delegate.
I have a method I defined named switchTopWindow , that when called makes
either the sdl window or the uikit window the keywindow.
This works much better than my former approach which was creating and
destorying the sdl window , because I had some problems with the eaglview
with that approach. The event loop is in such way that only the sdl window
gets all the events.

One issue I seem to have is I literally have to have an inner and other
event loop, the other loop only responds to a quit request, and when this
ends the app quits. I have not found a way to call SDL_Quit and not
terminate the app. If anyone has an idea please let me know.

However, thats only I minor issue.

The blog should be available by this weekend, it will be a complete
walkthrough of an sdl opengl app. I really loved the classic DOOM
walkthrough I found on the net (I will include that link too) and plan to
structure my walkthrough similar to that.

Anyway I will be taking suggestions for content for the first round until
this Thursday.


SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


-Sam Lantinga, Founder and President, Galaxy Gameworks LLC


SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


-Sam Lantinga, Founder and President, Galaxy Gameworks LLC

Actually, I think the comparison of SDL and pr0n is quite accurate.

The dangerous precedent that was set here by Apple, is that they swing a
large Hammer and can arbitrarily decide who’s impacted.

The stickler in this case is that everyone but Playboy and Sports
Illustrated (swimsuit thingy) was banned. When pressed about it, Apple’s
response is that they were “established companies”…meaning what?!

Forget pr0n…what if you were making a Twitter client and it was up and
running in the App Store. Suddenly one day, Hootsuite gives Apple a gigantic
sack of cash, and the next thing you know every Twitter client BUT
Hootsuite’s is banned.

If Apple just stood up tomorrow and said, “We hate SDL because we want to
force Apple developers to use the puke Objective-C that we all love”, then
every SDL app is toast.

Long story short; have more than one egg in your basket.

ErikOn Wed, Feb 24, 2010 at 8:32 AM, Jeremiah wrote:

So I’m exaggerating things by a factor of 1.5 then. I suppose I could just
be jealous.
I don’t have an iphone.

michelleC wrote:

About Censorship,

I read those posts and had a laugh.

How do you compare sdl to porn, clearly that is a leap and a half.


SDL mailing list
SDL at lists.libsdl.org

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


Erik Yuzwa
I’d love to help out! Find me on:


http://www.twitter.com/eyuzwa

You should start with the short story first :wink:

Jonny DOn Wed, Feb 24, 2010 at 10:58 AM, Erik Yuzwa wrote:

Actually, I think the comparison of SDL and pr0n is quite accurate.

The dangerous precedent that was set here by Apple, is that they swing a
large Hammer and can arbitrarily decide who’s impacted.

The stickler in this case is that everyone but Playboy and Sports
Illustrated (swimsuit thingy) was banned. When pressed about it, Apple’s
response is that they were “established companies”…meaning what?!

Forget pr0n…what if you were making a Twitter client and it was up and
running in the App Store. Suddenly one day, Hootsuite gives Apple a gigantic
sack of cash, and the next thing you know every Twitter client BUT
Hootsuite’s is banned.

If Apple just stood up tomorrow and said, “We hate SDL because we want to
force Apple developers to use the puke Objective-C that we all love”, then
every SDL app is toast.

Long story short; have more than one egg in your basket.

Erik

On Wed, Feb 24, 2010 at 8:32 AM, Jeremiah wrote:

So I’m exaggerating things by a factor of 1.5 then. I suppose I could just
be jealous.
I don’t have an iphone.

michelleC wrote:

About Censorship,

I read those posts and had a laugh.

How do you compare sdl to porn, clearly that is a leap and a half.


SDL mailing list
SDL at lists.libsdl.org

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


Erik Yuzwa
I’d love to help out! Find me on:
http://www.wazooinc.com
http://www.twitter.com/eyuzwa


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

what if what if what if…blagh

plus sdl uses objc internally so no big deal
there are enough politics that talk about economics with no logical sense…
we are codes, let’s keep talking about coding :slight_smile:

bye
Vittorio

Joan Crawfordhttp://www.brainyquote.com/quotes/authors/j/joan_crawford.html

  • "I, Joan Crawford, I believe in the dollar. Everything I earn, I
    spend."On Wed, Feb 24, 2010 at 4:58 PM, Erik Yuzwa wrote:

Actually, I think the comparison of SDL and pr0n is quite accurate.

The dangerous precedent that was set here by Apple, is that they swing a
large Hammer and can arbitrarily decide who’s impacted.

The stickler in this case is that everyone but Playboy and Sports
Illustrated (swimsuit thingy) was banned. When pressed about it, Apple’s
response is that they were “established companies”…meaning what?!

Forget pr0n…what if you were making a Twitter client and it was up and
running in the App Store. Suddenly one day, Hootsuite gives Apple a gigantic
sack of cash, and the next thing you know every Twitter client BUT
Hootsuite’s is banned.

If Apple just stood up tomorrow and said, “We hate SDL because we want to
force Apple developers to use the puke Objective-C that we all love”, then
every SDL app is toast.

Long story short; have more than one egg in your basket.

Erik

On Wed, Feb 24, 2010 at 8:32 AM, Jeremiah wrote:

So I’m exaggerating things by a factor of 1.5 then. I suppose I could just
be jealous.
I don’t have an iphone.

michelleC wrote:

About Censorship,

I read those posts and had a laugh.

How do you compare sdl to porn, clearly that is a leap and a half.


SDL mailing list
SDL at lists.libsdl.org

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


Erik Yuzwa
I’d love to help out! Find me on:
http://www.wazooinc.com
http://www.twitter.com/eyuzwa


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Erik Yuzwa wrote:

Forget pr0n…what if you were making a Twitter client and it was up and
running in the App Store. Suddenly one day, Hootsuite gives Apple a
gigantic sack of cash, and the next thing you know every Twitter client
BUT Hootsuite’s is banned.

As conspiratory as that may sound, I don’t believe this will be the case. The
company behind Hootsuite has to rectify bribes to their shareholders and Apple
has to rectify to their shareholders why they would accept a small bribe over
the profit gained from the sale of several Twitter apps in the store.

If Apple just stood up tomorrow and said, “We hate SDL because we want
to force Apple developers to use the puke Objective-C that we all love”,
then every SDL app is toast.

That has been Apple’s statement from the beginning. It’s their App Store and
they can do what they want with it. If they decide tomorrow that app names that
start with the letter ‘S’ will be banned, then that’s what you have to deal
with. But before you rename your app, you should first question Apple motives
for doing so.

You’re dealing with a hip monopoly and every problem that comes along with it.
Either don’t develop for the iPhone or do. Apple makes great gadgets, but are
going to take the risk that they could shut you out of your revenue stream at
any time because of their incompetence?

CE

michelleC wrote:

You’re dealing with a hip monopoly and every problem that comes along with it.
Either don’t develop for the iPhone or do. Apple makes great gadgets, but are
going to take the risk that they could shut you out of your revenue stream at
any time because of their incompetence?

Apple’s the only company you need to worry about this with, too.
Kinda sad, really…> On the apple private dev forum we’ve had an ongoing discussion about increasing the 99.00 developer fee to maybe get rid of some of the junk in the app store, I don’t see how that would curtail anything, like it or not there is money to be made in porn and spam. however one interesting idea was a very small maybe 5.00 per app submission fee. That might deter at least some of the spam. The small per-app fee sounds much better than increasing the initial cost to become an iPhone developer, but at the same time I doubt it would be any better at deterring these things. Most people with enough time to make a porn app can also afford $5 for something that would turn a much greater profit. michelleC wrote:

On the subject of sdl acceptance on the iphone. I think the verdict is still out, The initial approach taken by 1.3 of taking over the complete run loop and environment seemed to make sdl viable only for game apps. And the feedback I got from most developers is that there just wasn’t a great advantage over opengl alone. In fact the apple eagl template makes it quite easy to do at least simpler animations. Well, it is probably still true that it doesn’t provide much of an advantage over using straight GLES. But, for making portable multimedia apps and games, nothing beats SDL (and its companion libraries). Chris Eineke wrote:

Just as beauty is in the eye of the beholder, so is “pr0n”. Many do not
consider that Playboy falls in that category, much less Sports Illustrated.
And then there are cultures that would say a woman in a short skirt is
lascivious. To each his own.

As long as actions don’t harm others unnecessarily, I don’t give a rat’s
behind what other people do.

JeffOn Wednesday 24 February 2010 07:58, Erik Yuzwa wrote:

The stickler in this case is that everyone but Playboy and Sports
Illustrated (swimsuit thingy) was banned. When pressed about it, Apple’s
response is that they were “established companies”…meaning what?!

Apple’s the only company you need to worry about this with, too.
Kinda sad, really…

Really, besides Android how many other phones have such a comprehensive developer program like apple, sybian I doubt it, .net mobile, and its predecessors are the constellation/orion of the mobile phone industry , A dinasour thats tries to go everywhere and goes nowhere.

I use to do a lot of windows mobile programming , starting with windows ce 1.0, I never made a cent. I won’t discuss how much I am making from iphone development.

Regardless of the phone sdk, the celluar provider is usually the last word on content, before the advent of the iphone very few (other than some win mobile phones) had wifi, in fact when many new phones hit our shores individual celleur providers would ask the manufactures to disable the wi-fi features.

The newer iphone inspired phones have two development paths the wi-fi path, hardly managed really and the celuar path. Just the other day I ran into this, Apple is more restrictive on video over the 3g network (because of the provider) vs the wi-fi network, looks like my app will probably be restricted to wif because it doesn’t follow the new http streaming standard for 3g. I go clarification from Allen Schaufer himself. On the otherhand sounds like a wifi only version would get approved using the tech I am using.

The point is even if you come out with a killer Android app , the provider is going to have the last say.
So saying that Apple is the only company so restirictive is comparing Apple to no one, because before Apple there was no app market.
I have a few friends that do dual Android / iphone development, the iphone apps are a good source of additional revenue However non of my friends have made a single penny on Android apps…

On Porn

Look I don’t like censorship either, but some of the material removed was very offensive, personally I just don’t see what people see in all the porn, Do you have to be a guy to understand???

On spam

Your app the per app fee probably won’t fly, but it wouldn’t have any affect on porn , it could have a effect spam and junk apps.
Right now there are a multitude of apps that just are copied and pasted apps. These apps with catchy names and descriptions just to lure people into spending there money are growing at an alarming rate and pushing out apps that are really useful. If someone is producing a lot of junk apps then maybe a per app fee would help.
PhotoStream an app I am developing should be in the app store in about a month, Its been in development for 6 months.
Even the app that uses SDL , streamX in one form or another has been in development for a few months.
The majority of the junk apps are produced in less than a day.On sdl’s acceptance by Apple reviewers. I frequently talk about sdl quite a bit on the private dev forums, the apple support people unofficially of course are quick to weigh in on technologies that won’t make it through review. As I said Allen Schaufer entered the conversation on my ffmpeg player discussion. No one seems to comment one way or another on SDL. looking over how sdl 1.3 port of iphone implements its functionality, you see that it takes a very simplistic approach. No private api’s (which would be an issue), no real use of outside librairies, it implemted ontop of openglesi (and can easily be adabted) to opengles2 … There’s nothing I can see that would trigger a red flag by the static audit scanners apple use. I can’t see any reason an sdl app would get rejected. Opengl by itself vs SDL. SDL makes it somewhat easier to program some functionality I can’t see any major performance increase/decrease using sdl over standard opengl, other than opengles is somewhat quicker (whats a few extra fps anyway) and es2 is a big increase but has limited market potential being confined to the 3gs. I think I answered pretty much every quesiton. Jeff Post wrote:

On Wednesday 24 February 2010 07:58, Erik Yuzwa wrote:

The stickler in this case is that everyone but Playboy and Sports
Illustrated (swimsuit thingy) was banned. When pressed about it, Apple’s
response is that they were “established companies”…meaning what?!

Just as beauty is in the eye of the beholder, so is “pr0n”. Many do not
consider that Playboy falls in that category, much less Sports Illustrated.
And then there are cultures that would say a woman in a short skirt is
lascivious. To each his own.

As long as actions don’t harm others unnecessarily, I don’t give a rat’s
behind what other people do.

Jeff


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

SDL acceptance on the iphone

I think people who have a great deal of problem with sdl and the iphone may know SDL , maybe even really good. But have not spent enough time learning the sdk.

I don’t care what language you develope in, even if you hate objective-c. even if you use .net/mondo. There is no way your going to be a sucessful iphone programmer by not fully understand Apple’s sdk.

To many people thing they can pick up a single beginner book and learn everything. That may be true for witing simple to-do-list apps, but you need a fairly decent understanding of the sdk to successfully use sdl with iphone.

Jeremiah wrote:

ISDL apps for iphone increase. It becomes a real alternative for iphone
dev. Maybe even the prefered one.

/sdl-libsdl.org

I don’t think there is going to be such a thing as an sdl only app. I know a lot of people in this community would like to see that but I don’t think any app that only uses sdl and no objective-c is going to make it into the top app ranking.

At my place of employment we are on sun and linux boxes, but the workstations that connect to those boxes are windows and macs. There are still many of my colleques that insist on using the linux editor VI and emacs over the windows and macs editors.

I am not saying you can’t write a game totally in sdl, I am saying that todays games for mobile plaforms have a lot more features and users have come to expect such features. I am talking location based, social networking and even augmented reality.

These would be very very hard to do in sdl or c++ by itself.

Don’t get me wrong I’ve seen some very good c++ libraries that go a long way towards this, and freepascal with sdl is interesting too. But the only enviroment I’ve seen that completely insulates from the sdk is .net mondo, which uses a strange approach to accomplish that…

Yes you could do social networking with something like open fient which I think has a license fee , but why bother when we can easily use FBConnect like the majority of iphone facebook apps do. To do this in sdl, just code a method on your app delegate to pass the sdl player info to fbconnect.
Of course you have to use some objective-c to do that.

Apple reviewers would just treat sdl like any other c based library, they will run there static scanner on it , an if no private apple api’s come up, it should be fine. Reviewers rarely look at the code, audit is mostly automated from what I here.