I’m not sure this is a good change to make. As now we have the SDL_GameControllerAddMapping method that’ll allow game devs to add individual mappings after GC init.
And re-reading the hints will actually conflict with that… e.g.
- Steam publishes Hint ENV var
- Game developer loads their own private mapping file via AddMapping
- Game controller is opened and re-loads ENV var thus possibly overwriting anything their manual additions/customizations.
Edward Rudd
OutOfOrder.cc
Skype: outoforder_cc
317-674-3296
Good point, I forgot that you added that API. I’ll revert that change.On Fri, Mar 8, 2013 at 7:02 AM, Edward Rudd wrote:
I’m not sure this is a good change to make. As now we have
the SDL_GameControllerAddMapping method that’ll allow game devs to add
individual mappings after GC init.
And re-reading the hints will actually conflict with that… e.g.
- Steam publishes Hint ENV var
- Game developer loads their own private mapping file via AddMapping
- Game controller is opened and re-loads ENV var thus possibly
overwriting anything their manual additions/customizations.
Edward Rudd
OutOfOrder.cc
Skype: outoforder_cc
317-674-3296
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