Commit changeset 6976

I’m not sure this is a good change to make. As now we have the SDL_GameControllerAddMapping method that’ll allow game devs to add individual mappings after GC init.

And re-reading the hints will actually conflict with that… e.g.

  1. Steam publishes Hint ENV var
  2. Game developer loads their own private mapping file via AddMapping
  3. Game controller is opened and re-loads ENV var thus possibly overwriting anything their manual additions/customizations.

Edward Rudd
OutOfOrder.cc
Skype: outoforder_cc
317-674-3296

Good point, I forgot that you added that API. I’ll revert that change.On Fri, Mar 8, 2013 at 7:02 AM, Edward Rudd wrote:

I’m not sure this is a good change to make. As now we have
the SDL_GameControllerAddMapping method that’ll allow game devs to add
individual mappings after GC init.

And re-reading the hints will actually conflict with that… e.g.

  1. Steam publishes Hint ENV var
  2. Game developer loads their own private mapping file via AddMapping
  3. Game controller is opened and re-loads ENV var thus possibly
    overwriting anything their manual additions/customizations.

Edward Rudd
OutOfOrder.cc
Skype: outoforder_cc
317-674-3296


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