"Completed" vs. incomplete projects

Sam, it might be nice to split up some of the links pages (especially the
"Games" page) on the new SDL 1.0 site so that people know which games are
considered ‘done’ versus not done.

For example, Maelstrom’s obviously done. However, a few links above it,
“Late Knights” is very obviously not (the website’s even very
’coming soon’-ish).

Might I suggest either breaking the sections up into “finished” and
"development" pages, or simply sticking little icons or other visual clues
(like “”'d text) which point out which projects are
finalized and which are under development?

Maybe version numbers and last-released date’s might be cool, too.
(Of course, this would mean people working on this projects would have to
keep you updated… but, then wouldn’t that help them out, too?)

For example, my three SDL projects would be:

Mad Bomber - 0.1 - 1999.Nov.11 - Stable - Open Source
Defendguin - 0.0.1 - 1999.Dec.01 - Devel. - Open Source
VidSlide - N/A - N/A - Devel. - Open Source

Some of your projects and Loki projects migth be:

Maelstrom - 3.0.0 - 1998.Sep.29 - Stable - Freeware (?)
Myth II - N/A - ???.???.?? - Stable - Commercial
Hexen - 0.2.2 - ???.???.?? - Stable - Shareware
E.U.S. - N/A - ???.???.?? - Stable - Commercial

etc.

What do you think?

-bill!
bill at newbreedsoftware.com
http://www.newbreedsoftware.com/bill/

Quoting William Kendrick :

I agree with you but a game is really never finished always we can
add a new feature to make it more enjoyable.

Perhaps a stick telling the rate od if it is playable or not, but it
requieres someone to visit it periodically to update it.

Miguel Angel Blanch
Lead Programmer of Arianne.

Sam, it might be nice to split up some of the links pages
(especially the
"Games" page) on the new SDL 1.0 site so that people know which
games are
considered ‘done’ versus not done.

For example, Maelstrom’s obviously done. However, a few links above
it,
“Late Knights” is very obviously not (the website’s even very
’coming soon’-ish).

Might I suggest either breaking the sections up into “finished” and
"development" pages, or simply sticking little icons or other visual
clues
(like “”'d text) which point out which projects are
finalized and which are under development?

Maybe version numbers and last-released date’s might be cool, too.
(Of course, this would mean people working on this projects would
have to> keep you updated… but, then wouldn’t that help them out, too?)

For example, my three SDL projects would be:

Mad Bomber - 0.1 - 1999.Nov.11 - Stable - Open Source
Defendguin - 0.0.1 - 1999.Dec.01 - Devel. - Open Source
VidSlide - N/A - N/A - Devel. - Open Source

Some of your projects and Loki projects migth be:

Maelstrom - 3.0.0 - 1998.Sep.29 - Stable - Freeware (?)
Myth II - N/A - ???.???.?? - Stable - Commercial
Hexen - 0.2.2 - ???.???.?? - Stable - Shareware
E.U.S. - N/A - ???.???.?? - Stable - Commercial

etc.

What do you think?

-bill!
bill at newbreedsoftware.com
http://www.newbreedsoftware.com/bill/

Quoting William Kendrick <@Bill_Kendrick>:

I agree with you but a game is really never finished always we can
add a new feature to make it more enjoyable.

Perhaps a stick telling the rate od if it is playable or not, but it
requieres someone to visit it periodically to update it.

Well, like I said, I think that the developers should spend the energy
letting Sam know when things get updated.

When I go to release a “final” version of a game (ie, something playable and
complete), I submit it to FreshMeat, Linux Game Tome, LinuxBerg, I post to
newsgroups, Yahoo!, Alta Vista, etc. :slight_smile:

If there’s a Window binary (like there is with Mad Bomber), I go to TUCOWS,
more newsgroups, and a bunch of other Windows-based sites. (I usually go
to Yahoo! and go down the list. :slight_smile: )

-bill!

For example, my three SDL projects would be:

Mad Bomber - 0.1 - 1999.Nov.11 - Stable - Open Source
Defendguin - 0.0.1 - 1999.Dec.01 - Devel. - Open Source
VidSlide - N/A - N/A - Devel. - Open Source

Why only three? Where are Gem Drop X, BoboBot?

[Charset iso-8859-1 unsupported, filtering to ASCII…]

For example, my three SDL projects would be:

Mad Bomber - 0.1 - 1999.Nov.11 - Stable - Open Source
Defendguin - 0.0.1 - 1999.Dec.01 - Devel. - Open Source
VidSlide - N/A - N/A - Devel. - Open Source

Why only three? Where are Gem Drop X, BoboBot?

I don’t really consider Gem Drop X an “SDL Game.” It’s currently an X11 game
that happens to take advantage of SDL and mixerlib for audio.

The old BoboBot (available for download) is the same way.

The NEW BoboBot (which is not really progressing at this point) IS 100%
SDL. So, I suppose IT would look like:

BoboBot - N/A - N/A - Unreleased - Open Source

:slight_smile:

In my opinion, no reason to put it up on the SDL pages, unless Sam REALLY
wanted to. (Maybe it would help get people to help develop it… it really
needs some artists.)

-bill!