Converting D3D to OpenGL


Has anyone ever switched from D3D to OpenGL, or vice-versa for that matter, using SDL 1.3 for 2D stuff?

I’ve been trying to find some documentation on how to do it (I think I need to recompile the SDL libs with some stuff in SDL_config.h changed?).

I know my window creation has to use SDL_WINDOW_OPENGL but other than that…I have no idea.