Hi there,
Just started using SDL, and have a problem with windowed OpenGL. I thought
it was my code at first, but running the included NeHe’s samples at
http://www.libsdl.org/opengl/OpenGL-intro-1.1.1.zip (e.g. lesson03) has the
same problem.
Symptoms:
- Dragging the window will cause corruption within the window
- Continuing to drag the window around will cause further corruption
- Stopping dragging will cause the entire desktop to become corrupt
- If you quit the app at this stage, only a reboot will get rid of the
corruption - Further dragging will usually hang Windows
Specs:
Windows 2000sp2, PIII 450, 256mb
Elsa Quadro DCC (GeForce3-based), latest Detonator drivers (23.11), 64mb
SDL 1.2.3 (stable)
Any ideas?
Simon.