I searched the archives and so far have not found any recent up-to-date info on stretch blitting. I found the sdl_stretch stuff on sourceforge, but it’s not exactly what I’m looking for, which is basically a blit that completely maps the source rect to the dest rect without having to do an intermediate surface.
I’m working on a GUI system and I’m importing data from a commercial Windows theme editor into my own format. As the pieces are fitted around the window, they can either be stretched or tiled, and most of the time stretching works better.
Is there something out there already that people are using for stretching? I’m just know that if I code something up and post it here to share, Sam would respond and say "oh you mean like SDL_Stretch(…)? " (just kiddin, Sam!)
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