I’m having an issue that after a certain number of calls to SDL_RenderCopy
I get a segfault. The program is working fine up until this point: it draws the expected elements without any glitches.
The stack trace is deep within the driver unfortunately:
#0 0x00007fffe548a167 in ?? () from /usr/lib/x86_64-linux-gnu/dri/r600_dri.so
...
#11 0x00007fffe5155f87 in ?? () from /usr/lib/x86_64-linux-gnu/dri/r600_dri.so
#12 0x00007fffece6bc06 in ?? () from /usr/lib/x86_64-linux-gnu/libSDL2.so
#13 0x00007fffece633b1 in ?? () from /usr/lib/x86_64-linux-gnu/libSDL2.so
#14 0x00007ffff7ff5877 in _init_module_sdl_render_blit_18 ()
#15 0x00007ffff7ff4a9e in _init_module_run_26 ()
#16 0x00007ffff7ff348d in _init_module_main_38 ()
...
Perhaps I’m missing some kind of “free” operation? My general flow of events, in the main loop is:
- while SDL_PollEvent(e) != 0
- SDL_SetRenderDrawColor
- SDL_RenderClear
- SDL_GetWindowSize
- SDL_RenderCopy
- SDL_RenderPresent
My actual code is written in Leaf, my experimental language. Given the consistency and location of the failure though, I don’t think I have an API/ABI interface issue.
Is there something I’m missing? If not, any ideas on how I can go about debugging such an issue?
Platform: Ubuntu 16.04
Device: AMD JUNIPER (DRM 2.43.0 / 4.4.0-116-generic, LLVM 5.0.0) (0x68bf)