Crazeeman renamed crazeespod new game released

well i am calling this finished so here is a link

http://www.cloudsprinter.com/random/crazeespod.win.zip windows exe

http://www.cloudsprinter.com/random/crazeespod.src.zip sauce

uses SDL SDL_mixer SDL_gfx SDL_ttf SDL_gfx

if anyone wants to add to it or compile it for other systems send me a copy!

oh, guess i should add it to news pages, but i probably wont cos i
dont remember my logins

Neil, the program segfaults because fonts.ttf are not included in the lgfx
folder, only in gfx. Aside from that, it is very cool to play!
Congratulations!
What did you find most hard in working with isometrics? I think it is very
cool but it must be hard to work with.
Got an tip?

Leonardo

2010/7/16 Neil White > well i am calling this finished so here is a link

http://www.cloudsprinter.com/random/crazeespod.win.zip windows exe

http://www.cloudsprinter.com/random/crazeespod.src.zip sauce

uses SDL SDL_mixer SDL_gfx SDL_ttf SDL_gfx

if anyone wants to add to it or compile it for other systems send me a
copy!

oh, guess i should add it to news pages, but i probably wont cos i
dont remember my logins


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

hehe i have realised, as usual, that there are still gaping errors in the
code that make it impossible :wink: check back in 30 mins should be working
better ;)On 16 July 2010 18:29, Leonardo Guilherme <leonardo.guilherme at gmail.com>wrote:

Neil, the program segfaults because fonts.ttf are not included in the lgfx
folder, only in gfx. Aside from that, it is very cool to play!
Congratulations!
What did you find most hard in working with isometrics? I think it is very
cool but it must be hard to work with.
Got an tip?

Leonardo

2010/7/16 Neil White

well i am calling this finished so here is a link

http://www.cloudsprinter.com/random/crazeespod.win.zip windows exe

http://www.cloudsprinter.com/random/crazeespod.src.zip sauce

uses SDL SDL_mixer SDL_gfx SDL_ttf SDL_gfx

if anyone wants to add to it or compile it for other systems send me a
copy!

oh, guess i should add it to news pages, but i probably wont cos i
dont remember my logins


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

checked for viruses and spam by CanIt.
http://www.canit4.3d.net.uk/


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

hehe i have realised, as usual, that there are still gaping errors in the
code that make it impossible :wink: check back in 30 mins should be working
better :wink:

Perhaps consider adding a version number so that we can tell which version
we are dealing with. :wink:
-scottmcOn Fri, Jul 16, 2010 at 10:57 AM, Neil White wrote:

it is version 0 :wink:

if i ever figure out how to upload to google code or whatever
else nightmarish thing code control i have to use i might version :slight_smile: code
version control cvs svn mercruialmurial whatever is designed for massive
code base not my tin pot 8 source files, so am too lazy, when there is a
crack team of 50 top level programmers working on this project i will
consider using a versioning system.

anyway version 0.1 (heh happy now ) is up here and should /should/ be
behaving properly now, incase you cant tell i am going slightly bonkers from
playtesting and tweaking code all afternoon /evening :wink:

sorry i was just about getting my head round svn now it seems i have to use
mercurialmuriel ( thats a lie i never had a clue how to use svn ) i do have
google code set up for this project but failed miserably at uploading, when
i am sure before i could just web upload, but now they seem to have hidden
the button, why cant anything just be simple, oh yea, uploading randomly
named zip files to my web server! that’s simple!

http://www.cloudsprinter.com/random/crazeespod.win.zip windows exe

http://www.cloudsprinter.com/random/crazeespod.src.zip sauce

uses SDL SDL_mixer SDL_gfx SDL_ttf SDL_gfx

i will be back later to try and explain how it works and add
something relatively sane to the readme file :wink:

okay going to eat something then bang my head against a wall. bye!

Neil.

What did you find most hard in working with isometrics? I think it is very
cool but it must be hard to work with.
Got an tip?

the way this one works is basically cheating, i think, if you look at the
game you will see nothing actually goes behing any of the walls, things are
above and beside the walls, which means i can be super lazy when it comes to
potting, first of all i read level data in from just a string into a 2d
array, then using two 2D arrays i hold the x and y values for each square
going from back to front if you like, so the play area is plotted by lines
of the grid going from the top of the screen to the bottom, and left to
right, then the gameplay takes place in the level 2D array and stuff is
plotted in referance to the dual x and y coordiants 2d array, and while this
is all being ploted in the plotting routine it detemins if it is on the smae
line as a character, and plots the character there.

if that makes any sence whatsoever good look to ya!

i wrote this code forst about 8 years ago, possibly more, i jsut ended up
porting it to android as a exersize in learning android, then decided i
couldt leave it rubbish so started imroving everything, then got stuck with
the gameplay bits and couldnt debug on android code easilly so converted it
back to C / SDL to finish the game off, now all the code is in place i will
drop it back into android java and put it out on the market assuming maco
dont decide to sue me or whatever, so yea, its ainceint shonky code, i have
started another isometric engine which works in a similar way, but you
always get to the overlapping issues where stuff is moving behind something
between cells. which then i take the backround out first put it back after
and stuff like that.

I have seen an isometic engine for flash CS3, might be portable, who knows
http://sourceforge.net/projects/isoengineas3/ i think that is it or there
are others, not sure.

anyways, hope that makes sence, if not look at the code and read this
description, then you will truly lose your mind :wink: