create a standard square black window with no frame.
i want to create a custom shape window (not a square window or a transparent window) with sdl, i couldn’t find out how to make that. that seems to be possible with win32 api, however i need to do it in sdl.
no much documentation on SDL_GetWMInfo, i’m not sure how to use it [image:
Embarassed]
let me guess, SDL_GetWMInfo allow to get win32api handle, then should use
some win32api code to make window transparent ?
isn’t there a better way to do that in sdl ?
This is a planned feature for SDL 1.3, but not yet implemented.
I believe the idea is to have an alpha channel on the window itself, but I’m
not sure how that works if you’re using the renderer API rather than
surfaces.