Steps to reproduce :
- Open a SDL app that uses the SDL-drawn cursor
- Change the screen resolution
Tested with SDL 1.2.14 in OSX 10.5
Back in the app, the cursor isn’t drawn at the same coordinates reported by
SDL. This can be fixed by minimizing/restoring the window, or by moving the
window a little by dragging the title bar.
I’m extremely unfamiliar with the Quartz driver, so I’m a bit lost and
advancing very slowly - can any Mac guru take a look at this in the
meantime?
Thanks,
–Gabriel