CVS Update (1.1.6 prerelease)

Okay, any more bug reports for 1.1.6?

Here’s the newest CVS snapshot:
http://www.libsdl.org/cvs.html

Changes:

  • Allow SDL_VIDEO_INIT when built without thread support
  • Cleaned up warnings in the test programs
  • Fixed Win32 crash with SDL_OPENGLBLIT and GL functions
  • Improved default MacOS millisecond time resolution
  • Fixed X11 color allocation in non-hwpalette mode
  • Fixed setting the palette on framebuffer console
  • testpalette now has -gamma and -gammaramp options

Thanks to Yorick for his tireless efforts fixing his palette problems
while playing Starcraft. :slight_smile:

See ya!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software

Thanks to Yorick for his tireless efforts fixing his palette problems
while playing Starcraft. :slight_smile:

Starcraft is a palettized game, you know. It’s called research! :slight_smile:

(and to people who think that palettized games are a thing of the past:
Starcraft was on #5 of the sales chart for PC games… in July 2000!)

In article , you say…

Okay, any more bug reports for 1.1.6?

Here’s the newest CVS snapshot:
http://www.libsdl.org/cvs.html

I'm getting over 1000 errors when compiling with VC6. They seem to stem 

from the OpenGL code/headers.

-dv