The latest CVS snapshot is now available:
http://www.devolution.com/~slouken/SDL/cvs.html
Changes:
- Fixed BadMatch X11 error with GLX 1.3
- Worked around incompatibilities with XFree86 4.0 vidmode
- The audio Makefile no longer takes forever to create
- The joystick hat positions changed to constants
These are pretty substantial changes, and I’m considering releasing
SDL 1.1.3 soon. Comments?
See ya!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software
Changes:
- Fixed BadMatch X11 error with GLX 1.3
- Worked around incompatibilities with XFree86 4.0 vidmode
- The audio Makefile no longer takes forever to create
- The joystick hat positions changed to constants
These are pretty substantial changes, and I’m considering releasing
SDL 1.1.3 soon. Comments?
Go for it. 1.2 is getting closer.
BTW: one of the NeHe font tutorials can be ported; I am currently doing just
that.
See ya!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software
Nicholas
Will you fix this windowed mode bug, when there is switch from sdl app to
another fullscreen app and back?
KovacsOn Fri, 7 Apr 2000, Sam Lantinga wrote:
The latest CVS snapshot is now available:
http://www.devolution.com/~slouken/SDL/cvs.html
Changes:
- Fixed BadMatch X11 error with GLX 1.3
- Worked around incompatibilities with XFree86 4.0 vidmode
- The audio Makefile no longer takes forever to create
- The joystick hat positions changed to constants
These are pretty substantial changes, and I’m considering releasing
SDL 1.1.3 soon. Comments?
See ya!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software
Will you fix this windowed mode bug, when there is switch from sdl app to
another fullscreen app and back?
Can you send me a simple test program and instructions on how to reproduce
the problem? If I remember correctly, the problem is that once you switch
away, SDL never detects that the DirectX surface has been lost, and all
further drawing is never seen, correct?
-Sam Lantinga, Lead Programmer, Loki Entertainment Software
Yep. I will send sample tomorrow.
KovacsOn Mon, 10 Apr 2000, Sam Lantinga wrote:
Will you fix this windowed mode bug, when there is switch from sdl app to
another fullscreen app and back?
Can you send me a simple test program and instructions on how to reproduce
the problem? If I remember correctly, the problem is that once you switch
away, SDL never detects that the DirectX surface has been lost, and all
further drawing is never seen, correct?
-Sam Lantinga, Lead Programmer, Loki Entertainment Software