The latest CVS snapshot is now available:
http://www.libsdl.org/cvs.php
Here is a summary of the changes since the last update:
- Fixed VidMode error when running on XFree86 3.3
- Fixed Quartz mouse motion and window centering bugs
- Removed mouse coordinate polling in Quartz event handling
- Updated configure.in for automake 1.6.2
- Fixed building Windows DLL with latest native Cygwin tools
- Added a way to get the Windows OpenGL context in SDL_syswm.h
- Removed DDFLIP_WAIT flag from DirectX flip for performance
- Flush message queue when shutting down video mode on Windows
- Zeroed SDL_Surface::unused1 so glSDL will work on stock SDL
- Only modifier key state is noted when X11 window opens
- Added initial support for PicoGUI (thanks Micah!)
- Fixed SDL_DisplayFormatAlpha() on RGB surfaces with alpha
- Fixed building XFree86 code from a different build directory
- Added pthread detection for HP-UX 11.X
- SDL_Init(SDL_INIT_JOYSTICK) on MacOS X works with no joystick
- Fixed DirectX software surface memory leak
- Corrected error message when loading OpenGL library
- Fixed video initialization crash on Windows CE
- Updated the QNX audio code for QNX 6.2 (thanks Travis!)
- Fixed building with pthread and pth support on UNIX
- Fixed some memory leaks in the X11 YUV overlay code
- Added detection of several joysticks to Linux code
- Fixed thread detection and joystick code for NetBSD
- Unified the thread detection code for UNIX platforms
- Added support for audio in the Atari port (thanks Patrice!)
- Added fixes for GNU Pthread support (thanks Patrice!)
- Added check for ENOMEDIUM to the Linux CDROM code
- Updated for DirectFB 0.9.11 release (thanks Denis!)
- Minor fix for window cleanup on Qtopia (thanks David!)
- Miscellaneous MacOS X cleanups (thanks Max and Darrell)
- Added YUV hardware acceleration on MacOS X (thanks Darrell!)
- Fixed building shared libraries on MacOS X (thanks Max!)
- Added a README for building on the Qtopia platform
- Updated DirectFB support for DirectFB 0.9.11 (thanks Denis!)
Enjoy!
-Sam Lantinga, Software Engineer, Blizzard Entertainment