The DSP audio driver is now used by default on Linux
Updated MacOS MPW makefiles
Updated MacOS OpenGL support for Apple OpenGL SDK
The MacOS Codewarrior projects still need to be updated. but there
will be a few code tree changes before SDL 1.1.0, so you should probably
wait before updating them.
–
Programmer "I wrote a song about dental floss,
Loki Entertainment Software but did anyone’s teeth get cleaner?" http://lokigames.com/~briareos/ - Frank Zappa, re: the PMRC
The DSP audio driver is now used by default on Linux
Updated MacOS MPW makefiles
Updated MacOS OpenGL support for Apple OpenGL SDK
Splendid. I had a problem with OpenGL on the Mac that I was going to relate to you, and it seems that this should fix it. If not, well, then,
you’ll know VERY shortly!
The MacOS Codewarrior projects still need to be updated. but there
will be a few code tree changes before SDL 1.1.0, so you should probably
wait before updating them.
I’m building binaries for the various platforms, so if you have any
show stoppers, let me know now.
I must be the only person using glibc 2.0.x as I'm probably the
only person to notice this:
SDL_mutex.c: In function SDL_CreateMutex': SDL_mutex.c:178:EACCESS’ undeclared (first use in this function)
The proper identifier is EACCES. Those error codes always seem to be 6
characters long. Unfortunately, the code still doesn’t execute as
expected. SDL is still leaking semaphores on my system.
-The Mighty Mike Master
http://tmmm.simplenet.comOn Thu, 30 Mar 2000, Sam Lantinga wrote:
SDL_mutex.c: In function SDL_CreateMutex': SDL_mutex.c:178:EACCESS’ undeclared (first use in this function)
Ack, ok.
The proper identifier is EACCES. Those error codes always seem to be 6
characters long. Unfortunately, the code still doesn’t execute as
expected. SDL is still leaking semaphores on my system.
It should leak only one semaphore. Subsequent runs of properly written
SDL programs should leak no semaphores.
See ya!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software