Desktop Rumble Is not Omnipresent, Mobile Rumble IS

Pointing that out to see if the Android/iPhone devs kicks this up a notch.
As it states, yeah you can’t assume Rumble on desktop (yet this statement
is being obsoleted) but phones/tablets have it by definition. Hence, 99?%
reach, work on this pays out.

Else, the SDL mobile development experience is subpar.

I could work on the Android one, but after my Project is out (i currently
call the java function injected to the JNI). No iPhone though.

As i think Rumble/Haptic is being redesigned for 2.1 (something read about
mask bits ‘taken borrowed’), perhaps would be great to solve that too while
at the same code.

As always, thumb up SDL Team :-).

(2D API++)

I have an iPad and an iPod Touch. Neither of them have vibration/rumble capability?

Do many (non-SDL) mobile games even use it? It seems like it might be an unwanted battery drainer for many people. There is also no way for iOS App Store apps to control its intensity, as far as I know.On Jun 19, 2014, at 3:55 AM, Juan Manuel Borges Ca?o wrote:

Pointing that out to see if the Android/iPhone devs kicks this up a notch. As it states, yeah you can’t assume Rumble on desktop (yet this statement is being obsoleted) but phones/tablets have it by definition. Hence, 99?% reach, work on this pays out.

Else, the SDL mobile development experience is subpar.

Doesn’t matter at (i)OS level, Phones get it, propagate wherever that makes
sense, no vibrator, no problem. Vibration is in from 2G!
There are power saving modes for when the user needs conservative energy,
rumble gets disabled at that level (always possible In App too).
That question is not really a point to you; First, because: then, how many?
got that stat to back depreciation? Second: is that stat a back to
depreciation?, desktop rumble is really appreciatted, more totally in the
SDL field of usage. Third: Innovation. Fourth: Availability on the API.
Last: SDL supports Haptic/Rumble & SDL supports Android/iOS/Mobile.
El 19/06/2014 09:04, “Alex Szpakowski” escribi?:> I have an iPad and an iPod Touch. Neither of them have vibration/rumble

capability?

Do many (non-SDL) mobile games even use it? It seems like it might be an
unwanted battery drainer for many people. There is also no way for iOS App
Store apps to control its intensity, as far as I know.

On Jun 19, 2014, at 3:55 AM, Juan Manuel Borges Ca?o < @Juan_Manuel_Borges_C> wrote:

Pointing that out to see if the Android/iPhone devs kicks this up a notch.
As it states, yeah you can’t assume Rumble on desktop (yet this statement
is being obsoleted) but phones/tablets have it by definition. Hence, 99?%
reach, work on this pays out.

Else, the SDL mobile development experience is subpar.


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

I have an OUYA console.? No rumble there either.? So no, this is not really a safe assumption to make.

I have an iPad and an iPod Touch. Neither of them have vibration/rumble capability?

Do many (non-SDL) mobile games even use it? It seems like it might be an unwanted battery drainer for many people. There is also no way for iOS App Store apps to control its intensity, as far as I know.

Pointing that out to see if the Android/iPhone devs kicks this up a notch. As it states, yeah you can’t assume Rumble on desktop (yet this statement is being obsoleted) but phones/tablets have it by definition. Hence, 99?% reach, work on this pays out.On Thursday, June 19, 2014 12:04 AM, Alex Szpakowski wrote:
On Jun 19, 2014, at 3:55 AM, Juan Manuel Borges Ca?o wrote:

Else, the SDL mobile development experience is subpar.


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Hmm my Logitech F310 does not rumble as well, even though it’s an X360 controller clone (with XInput).

Den 24. juni 2014 18:59, skrev mr_tawan:

Hmm my Logitech F310 does not rumble as well, even though it’s an X360
controller clone (with XInput).

F310 doesn’t have rumble.

-g

Tablets & Console Owners (with inferior controllers, awesome but ;-)),
please keep not disturbing Mobile development. The title says Mobile, not
any other thing you may translate or associate it to. Still, has broader
exposure, at least, in my zone ;-).

If this can’t be done in two days, SDL has a lack of coders problem & con.