Detect If OpenGL Is Working?

Hi,

I’ve Google’d for hours and can’t seem to find it.--------------------------------------------------------
How do I detect if OpenGL is working?

I am using SDL 1.2 + OpenGL.
(need a cross-platform solution)

On old computers where OpenGL is not available,
I would like to be able to detect that
and fall back onto standard SDL 1.2 for drawing…

Thanks!

Jesse

Will SDL_SetVideoMode() fail if OpenGL is requested and it’s unavailable?On Wed, Jun 9, 2010 at 12:10 PM, Jesse Palser wrote:

Hi,

I’ve Google’d for hours and can’t seem to find it.

How do I detect if OpenGL is working?

I am using SDL 1.2 + OpenGL.
(need a cross-platform solution)

On old computers where OpenGL is not available,
I would like to be able to detect that
and fall back onto standard SDL 1.2 for drawing…

Thanks!

Jesse


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


http://codebad.com/

Hi,

//-----------------------------------------------------------------------
Screen = SDL_SetVideoMode(width, height, 0, SDL_OPENGL | SDL_RESIZABLE);
if (!Screen)
{
printf(“ERROR: SDL+OpenGL resizable window create failed\n”);
return false;
}
//-----------------------------------------------------------------------

Above does not fail on a platform that definitely does NOT have OpenGL.
(on a Windows XP Virtual Machine on a NetBook running Ubuntu 10.04)

I was told by others on the list that if OpenGL is not present
then SDL will goto some type of software rendering.
(but this OpenGL software rendering is much slower than native SDL)

Just looking for a way to test if OpenGL is working…
(so I can switch to faster SDL native blitting)

Thanks!

JesseOn Wed, 2010-06-09 at 12:28 -0400, Donny Viszneki wrote:

Will SDL_SetVideoMode() fail if OpenGL is requested and it’s unavailable?

On Wed, Jun 9, 2010 at 12:10 PM, Jesse Palser wrote:

Hi,

I’ve Google’d for hours and can’t seem to find it.

How do I detect if OpenGL is working?

I am using SDL 1.2 + OpenGL.
(need a cross-platform solution)

On old computers where OpenGL is not available,
I would like to be able to detect that
and fall back onto standard SDL 1.2 for drawing…

Thanks!

Jesse


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

It looks like you want to use this command:
http://www.libsdl.org/cgi/docwiki.cgi/SDL_GetVideoInfo
use like this:

// Set the video mode…

SDL_VideoInfo *info = SDL_GetVideoInfo( );
if( !(info->hw_available) ) {
printf( “Probably using Mesa opengl implementation” );
}

Does that help/work?
-AlexOn Wed, Jun 9, 2010 at 12:46 PM, Jesse Palser wrote:

Hi,

//-----------------------------------------------------------------------
Screen = SDL_SetVideoMode(width, height, 0, SDL_OPENGL | SDL_RESIZABLE);
if (!Screen)
{
printf(“ERROR: SDL+OpenGL resizable window create failed\n”);
return false;
}
//-----------------------------------------------------------------------

Above does not fail on a platform that definitely does NOT have OpenGL.
(on a Windows XP Virtual Machine on a NetBook running Ubuntu 10.04)

I was told by others on the list that if OpenGL is not present
then SDL will goto some type of software rendering.
(but this OpenGL software rendering is much slower than native SDL)

Just looking for a way to test if OpenGL is working…
(so I can switch to faster SDL native blitting)

Thanks!

Jesse

On Wed, 2010-06-09 at 12:28 -0400, Donny Viszneki wrote:

Will SDL_SetVideoMode() fail if OpenGL is requested and it’s unavailable?

On Wed, Jun 9, 2010 at 12:10 PM, Jesse Palser wrote:

Hi,

I’ve Google’d for hours and can’t seem to find it.

How do I detect if OpenGL is working?

I am using SDL 1.2 + OpenGL.
(need a cross-platform solution)

On old computers where OpenGL is not available,
I would like to be able to detect that
and fall back onto standard SDL 1.2 for drawing…

Thanks!

Jesse


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Hi,

I tried:
//----------------------------------------------------
Uint32 OGLworking = 0;
//…
const SDL_VideoInfo* VideoInfo = SDL_GetVideoInfo();
OGLworking = VideoInfo->hw_available;
//…
//above always returns a 0 (Zero)
//----------------------------------------------------

but above always returns a zero "0"
regardless if OpenGL is working or not…

Any other ideas?
Thanks!

JesseOn Wed, 2010-06-09 at 12:50 -0400, Alex Barry wrote:

It looks like you want to use this command:
http://www.libsdl.org/cgi/docwiki.cgi/SDL_GetVideoInfo
use like this:

// Set the video mode…
SDL_VideoInfo *info = SDL_GetVideoInfo( );

if( !(info->hw_available) ) {
printf( “Probably using Mesa opengl implementation” );
}
Does that help/work?
-Alex

On Wed, Jun 9, 2010 at 12:46 PM, Jesse Palser wrote:
Hi,

    //-----------------------------------------------------------------------
    Screen = SDL_SetVideoMode(width, height, 0, SDL_OPENGL |
    SDL_RESIZABLE);
    if (!Screen)
    {
       printf("ERROR: SDL+OpenGL resizable window create failed
    \n");
       return false;
    }
    //-----------------------------------------------------------------------
    
    Above does not fail on a platform that definitely does NOT
    have OpenGL.
    (on a Windows XP Virtual Machine on a NetBook running Ubuntu
    10.04)
    
    I was told by others on the list that if OpenGL is not present
    then SDL will goto some type of software rendering.
    (but this OpenGL software rendering is much slower than native
    SDL)
    
    Just looking for a way to test if OpenGL is working...
    (so I can switch to faster SDL native blitting)
    
    Thanks!
    
    Jesse
    
    
    
    On Wed, 2010-06-09 at 12:28 -0400, Donny Viszneki wrote:
    > Will SDL_SetVideoMode() fail if OpenGL is requested and it's
    unavailable?
    >
    > On Wed, Jun 9, 2010 at 12:10 PM, Jesse Palser <slnthero at aol.com> wrote:
    > > Hi,
    > >
    > > I've Google'd for hours and can't seem to find it.
    > > --------------------------------------------------------
    > > How do I detect if OpenGL is working?
    > > --------------------------------------------------------
    > > I am using SDL 1.2 + OpenGL.
    > > (need a cross-platform solution)
    > >
    > > On old computers where OpenGL is not available,
    > > I would like to be able to detect that
    > > and fall back onto standard SDL 1.2 for drawing...
    > >
    > > Thanks!
    > >
    > > Jesse
    > >
    > > _______________________________________________
    > > SDL mailing list
    > > SDL at lists.libsdl.org
    > > http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
    > >
    >
    >
    >
    
    
    _______________________________________________
    SDL mailing list
    SDL at lists.libsdl.org
    http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Oh, you don’t want to know if OpenGL is available, you want to know if
OpenGL is hardware accelerated.

Back in the day people used to do performance tests. So the program
would run, then it would start rendering under Setting A, then Setting
B, then Setting C, then it would pick the fastest one. You could still
do that today I suppose.On Wed, Jun 9, 2010 at 12:46 PM, Jesse Palser wrote:

Hi,

//-----------------------------------------------------------------------
Screen = SDL_SetVideoMode(width, height, 0, SDL_OPENGL | SDL_RESIZABLE);
if (!Screen)
{
? ?printf(“ERROR: SDL+OpenGL resizable window create failed\n”);
? ?return false;
}
//-----------------------------------------------------------------------

Above does not fail on a platform that definitely does NOT have OpenGL.
(on a Windows XP Virtual Machine on a NetBook running Ubuntu 10.04)

I was told by others on the list that if OpenGL is not present
then SDL will goto some type of software rendering.
(but this OpenGL software rendering is much slower than native SDL)

Just looking for a way to test if OpenGL is working…
(so I can switch to faster SDL native blitting)

Thanks!

Jesse

On Wed, 2010-06-09 at 12:28 -0400, Donny Viszneki wrote:

Will SDL_SetVideoMode() fail if OpenGL is requested and it’s unavailable?

On Wed, Jun 9, 2010 at 12:10 PM, Jesse Palser wrote:

Hi,

I’ve Google’d for hours and can’t seem to find it.

How do I detect if OpenGL is working?

I am using SDL 1.2 + OpenGL.
(need a cross-platform solution)

On old computers where OpenGL is not available,
I would like to be able to detect that
and fall back onto standard SDL 1.2 for drawing…

Thanks!

Jesse


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


http://codebad.com/

Hi,

I guess I can have some test at beginning of program
where I test each graphics core and choose the fastest.

I do have a Frames Per Second calculator now in the game,
so should not be too difficult…

Just was hoping there was some simple SDL based function
to return status of OpenGL Hardware Blitting, but guess not.

Thanks!

JesseOn Wed, 2010-06-09 at 13:21 -0400, Donny Viszneki wrote:

Oh, you don’t want to know if OpenGL is available, you want to know if
OpenGL is hardware accelerated.

Back in the day people used to do performance tests. So the program
would run, then it would start rendering under Setting A, then Setting
B, then Setting C, then it would pick the fastest one. You could still
do that today I suppose.

On Wed, Jun 9, 2010 at 12:46 PM, Jesse Palser wrote:

Hi,

//-----------------------------------------------------------------------
Screen = SDL_SetVideoMode(width, height, 0, SDL_OPENGL | SDL_RESIZABLE);
if (!Screen)
{
printf(“ERROR: SDL+OpenGL resizable window create failed\n”);
return false;
}
//-----------------------------------------------------------------------

Above does not fail on a platform that definitely does NOT have OpenGL.
(on a Windows XP Virtual Machine on a NetBook running Ubuntu 10.04)

I was told by others on the list that if OpenGL is not present
then SDL will goto some type of software rendering.
(but this OpenGL software rendering is much slower than native SDL)

Just looking for a way to test if OpenGL is working…
(so I can switch to faster SDL native blitting)

Thanks!

Jesse

On Wed, 2010-06-09 at 12:28 -0400, Donny Viszneki wrote:

Will SDL_SetVideoMode() fail if OpenGL is requested and it’s unavailable?

On Wed, Jun 9, 2010 at 12:10 PM, Jesse Palser wrote:

Hi,

I’ve Google’d for hours and can’t seem to find it.

How do I detect if OpenGL is working?

I am using SDL 1.2 + OpenGL.
(need a cross-platform solution)

On old computers where OpenGL is not available,
I would like to be able to detect that
and fall back onto standard SDL 1.2 for drawing…

Thanks!

Jesse


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Oh, don’t worry about it. All those annoying implementation
details are abstracted away so that you won’t have to worry
about them. That’s a good thing, and there’s clearly
something wrong with you if you can’t see this! Here, have a
nice, sweet cup of kool-aid and get back to work…> ----- Original Message -----

From: slnthero@aol.com (Jesse Palser)
To: SDL Development List
Sent: Wed, June 9, 2010 10:35:20 AM
Subject: Re: [SDL] Detect If OpenGL Is Working?

Hi,

I guess I can have some test at beginning of program
where I test each graphics core and choose the fastest.

I do have a Frames Per Second calculator now in the game,
so should not be too difficult…

Just was hoping there was some simple SDL based function
to return status of OpenGL Hardware Blitting, but guess not.

Thanks!

Jesse

On Wed, 2010-06-09 at 13:21 -0400, Donny Viszneki wrote:

Oh, you don’t want to know if OpenGL is available, you want to know if
OpenGL is hardware accelerated.

Back in the day people used to do performance tests. So the program
would run, then it would start rendering under Setting A, then Setting
B, then Setting C, then it would pick the fastest one. You could still
do that today I suppose.

On Wed, Jun 9, 2010 at 12:46 PM, Jesse Palser wrote:

Hi,

//-----------------------------------------------------------------------
Screen = SDL_SetVideoMode(width, height, 0, SDL_OPENGL | SDL_RESIZABLE);
if (!Screen)
{
printf(“ERROR: SDL+OpenGL resizable window create failed\n”);
return false;
}
//-----------------------------------------------------------------------

Above does not fail on a platform that definitely does NOT have OpenGL.
(on a Windows XP Virtual Machine on a NetBook running Ubuntu 10.04)

I was told by others on the list that if OpenGL is not present
then SDL will goto some type of software rendering.
(but this OpenGL software rendering is much slower than native SDL)

Just looking for a way to test if OpenGL is working…
(so I can switch to faster SDL native blitting)

Thanks!

Jesse

On Wed, 2010-06-09 at 12:28 -0400, Donny Viszneki wrote:

Will SDL_SetVideoMode() fail if OpenGL is requested and it’s unavailable?

On Wed, Jun 9, 2010 at 12:10 PM, Jesse Palser wrote:

Hi,

I’ve Google’d for hours and can’t seem to find it.

How do I detect if OpenGL is working?

I am using SDL 1.2 + OpenGL.
(need a cross-platform solution)

On old computers where OpenGL is not available,
I would like to be able to detect that
and fall back onto standard SDL 1.2 for drawing…

Thanks!

Jesse


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

I’m pretty sure Windows XP comes with Microsoft’s software implementation of OpenGL.
Try using a system that doesn’t come with OpenGL, or try to find how to disable the software implementation.------------------------
EM3 Nathaniel Fries, U.S. Navy

http://natefries.net/

You can try an Linux installation without any mesa library… I guess
you should try to remove it if you’re using Ubuntu, or try anohter
linux distro with a more fine control of packages like archlinux or
gentoo… Cause i think OpenGL will be a dependency of libsdl on
ubuntu, i’m not really sure.

Nathaniel is quite right, Windows XP comes with microsoft’s opengl.

Leonardo

2010/6/9 Nathaniel J Fries :> I’m pretty sure Windows XP comes with Microsoft’s software implementation of

OpenGL.
Try using a system that doesn’t come with OpenGL, or try to find how to
disable the software implementation.


EM3 Nathaniel Fries, U.S. Navy

http://natefries.net/


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Well, if you are using SDL 1.2.10 or above you set the OpenGL
attribute SDL_GL_ACCELERATED_VISUAL using SDL_GL_SetAttribute() before
you call SDL_SetVideoMode() and you are guaranteed to get a hardware
accelerated visual or nothing at all.

You can check this for your self using glGetString() to get the vendor
and renderer versions and compare them to a list of known bad
renderers. And, you can use GLX (or the equivalent on your favorite
OS) to get the caveat value from each available drawable. If the
caveat == “None” then the visual you are looking at is as fast as
possible on your machine. (Ok, that is true in the mind of the
renderer developer. His opinion may not match yours at all. :slight_smile:

On my ancient laptop the vendor and renderer strings look like:

OpenGL vendor string: Tungsten Graphics, Inc.
OpenGL renderer string: Mesa DRI R100 (RV200 4C57) 20090101 x86/MMX/SSE2 TCL DRI
2

And a visual (aka drawable) that is reasonably fast looks like:

visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat----------------------------------------------------------------------
0x21 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x22 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0xc1 24 tc 0 24 0 r . . 8 8 8 0 0 0 0 0 0 0 0 0 0 None

If you are going to all that trouble you also need to check the OpenGL
version which you can also get by using glGetString(). On my machine
it says:

OpenGL version string: 1.3 Mesa 7.7.1

Which means my renderer supports OpenGL version 1.3 and the software
is Mesa 7,7.1. The Mesa info is most likely of no interest to you but
the fact that I have OpenGL 1.3 tells you want you can an can not
expect my machine to do.

BTW, I got that data by using glxinfo. Wglinfo gives you the same info
on windows and I’m sure there are equivalents on every other OS.

But, here is the key thing to remember. Even if you get a hardware
accelerated OpenGL visual. Even if caveat == None and the vendor and
renderer strings all prove that you have a hardware accelerated
visual, you can not assume that it is fast enough for your game.

Why? Well I have a bunch of machines. The two laptops I have in the
living room that my wife and I use to surf the web, play games, and
fiddle about on facebook while we watch TV are ancient. The one I am
using right now is 7 or 8 years old and the other one is older than
that. Both have hardware accelerated OpenGL and neither is fast enough
to run most games. There are 6 other machines in the house right now
with NVidia graphics cards ranging from a 5700 to a 240 with stops in
the 6000 range, the 9000 range and ending at a fairly new 240.

SDL running on all of those machines will tell that you have hardware
accelerated OpenGL and be telling the truth. But, that is like
comparing a go cart to a formula 1 car. They all have engines, but
they do not all perform at the same level.

My advice is to ask for what you want, and then be prepared to deal
with what you get. IIRC you mentioned that you track the FPS rate of
the game. I would make sure I was requesting a hardware accelerated
visual and not bother to check to see if I got it. I would just track
the FPS and if it is too slow then pop up a message telling the player
that the game is just not going to run fast enough to be fun and then
quit.

Bob Pendleton

P.S.

BTW, you went down the wrong path when you started looking outside of
SDL’s OpenGL functions for the solution to an OpenGL problem. SDL 1.2
has two very different ways of doing graphics; OpenGL, and the other
stuff. The two are pretty much completely separate. Or at least you
will get into the least amount of trouble by assuming they are
separate.

I like to stick to OpenGL. YMMV

On Wed, Jun 9, 2010 at 9:03 PM, Leonardo Guilherme <leonardo.guilherme at gmail.com> wrote:

You can try an Linux installation without any mesa library… I guess
you should try to remove it if you’re using Ubuntu, or try anohter
linux distro with a more fine control of packages like archlinux or
gentoo… Cause i think OpenGL will be a dependency of libsdl on
ubuntu, i’m not really sure.

Nathaniel ?is quite right, Windows XP comes with microsoft’s opengl.

Leonardo

2010/6/9 Nathaniel J Fries :

I’m pretty sure Windows XP comes with Microsoft’s software implementation of
OpenGL.
Try using a system that doesn’t come with OpenGL, or try to find how to
disable the software implementation.


EM3 Nathaniel Fries, U.S. Navy

http://natefries.net/


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


±----------------------------------------------------------

Nathaniel is quite right, Windows XP comes with microsoft’s opengl.

Leonardo

does microsoft still ship with crippled opengl drivers ?

It’s Microsoft, dealing with an open standard that directly competes with a proprietary technology of theirs. Do you even need to ask?>----- Original Message ----

From: “mattmatteh at gmail.com
Subject: Re: [SDL] Detect If OpenGL Is Working?

Nathaniel is quite right, Windows XP comes with microsoft’s opengl.

Leonardo

does microsoft still ship with crippled opengl drivers ?

mattmatteh wrote:

Nathaniel is quite right, Windows XP comes with microsoft’s opengl.

Leonardo

does microsoft still ship with crippled opengl drivers ?


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Vista did.

yey for getting better FPS with SDL \o/------------------------
EM3 Nathaniel Fries, U.S. Navy

http://natefries.net/

Nathaniel J Fries escribi?:

mattmatteh wrote:

Quote:

Nathaniel is quite right, Windows XP comes with microsoft’s opengl.

Leonardo

does microsoft still ship with crippled opengl drivers ?


SDL mailing list

http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Vista did.

yey for getting better FPS with SDL \o/
Not exactly crippled. They are just software implementations, without
hardware acceleration.–
Roger D. Vargas
Gentoo Linux 2009.0
Using Gentoo Linux 2008.0, Ogre 1.7.1
Powered by Core 2 Duo E4500 2.2GHz, 2Gb RAM, Radeon HD5770
http://gpnfn.blogspot.com, The news for game programming newbies


LLama Gratis a cualquier PC del Mundo.
Llamadas a fijos y m?viles desde 1 c?ntimo por minuto.
http://es.voice.yahoo.com

Roger Dura?ona Vargas wrote:

Not exactly crippled. They are just software implementations, without
hardware acceleration.

Yep.
But that’s crippling, really.
Being a software implementation, it’s too slow to run most 3D games written with OpenGL well.
And since most PC users are too ignorant to know that they should, or even know how to, install their gpu’s OpenGL… it’s crippling for games.
It’s good enough for 2D games, though. Depending on what I’m doing I tend to get better FPS with SDL though.------------------------
EM3 Nathaniel Fries, U.S. Navy

http://natefries.net/

Uggg…

There must be some way to tell if OpenGL is running in software render mode?

OpenGL software mode render is like 1000 times slower than native SDL,
so I need to avoid OpenGL software mode render at all costs!

Please someone tell me how to tell is OpenGL is not using hardware acceleration.

Thanks…

Jesse

Pretty sure that the GL Vendor string says microsoft if you’re using Microsoft’s OpenGL, which is software.
So try using that, like Bob said.

…generally, if Bob suggests something, I’d do it. That guy’s been around since the time of the abacus. :P------------------------
EM3 Nathaniel Fries, U.S. Navy

http://natefries.net/

On Linux you can check for RENDER I doubt sw gl sets that anywhereOn 11 Jun 2010, at 23:43, “JeZ-l-Lee” wrote:

Uggg…

There must be some way to tell if OpenGL is running in software
render mode?

OpenGL software mode render is like 1000 times slower than native SDL,
so I need to avoid OpenGL software mode render at all costs!

Please someone tell me how to tell is OpenGL is not using hardware
acceleration.

Thanks…

Jesse


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Uggg…

There must be some way to tell if OpenGL is running in software render mode?

OpenGL software mode render is like 1000 times slower than native SDL,
so I need to avoid OpenGL software mode render at all costs!

Please someone tell me how to tell is OpenGL is not using hardware
acceleration.

You are focused on the wrong question. It does not matter how OpenGL
is implemented. The only thing that matters is that the implementation
is fast enough to run your application. Keep track of the frame rate
and if it is too slow then you should punt.

Right now it looks like the GPU is only going to last a couple of more
years. It is cheaper, and faster, to put the SIMD vector processing
and the MIMD pixel shader arrays next to the x86_64 cores and the
level 0 cache. The frame buffer will disappear into the cache hardware
and the fastest graphics systems in the history of the planet will
suddenly look like they are entirely software. Plus, you’ll be able to
write “shader” code in C++ and to heck with the shader language wars.

The point? The question to ask is “is it fast enough for my
application”, you never need to know how it is implemented.

I’m kind of hoping that OpenGL and DirectX will just sort of fade out
in the next 5 to 10 years as we no longer need a way to communicate
the a graphics systems that is out side of the CPU. I guess OpenGL
will still be handy for networked graphics? Maybe?

Bob PendletonOn Fri, Jun 11, 2010 at 5:43 PM, JeZ-l-Lee wrote:

Thanks…

Jesse


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


±----------------------------------------------------------