Hello,
I’m using SDL in a game, and I’m developping it under NT and 98, but for
some reason some SDL features don’t work under Windows 98. The things (I
know of) that don’t work:
- The portion of the screen underneath the mouse cursor doesn’t get
restored right when blitting an image to the area of the screen where the
cursor is. I’m encountering this in a menu where the buttons highlight
when the cursor is over them. - The SDL_FillRect function doesn’t work in Windows 98. Sometimes it does,
but 95% of the time it doesn’t. (It just doesn’t do anything.)
All of these things work correctly in WinNT. Are these known bugs, or just
normal features, or am I doing something wrong? I’m using DirectX 7 and
SDL 1.1 with Visual C++ 6.0. You can get the full source code of the
project at http://users.pandora.be/dormeur.--
Wout “Dormeur” Neirynck
The Delta Quadrant: http://users.pandora.be/dormeur