Different platforms support in SDL 1.3

Hi!
I’m watching the current SDL 1.3 development process and thought one thing:
support for different platforms is not the same in different in SDL parths.
For example there is support for Mac OS 9 audio in
SDL-ryan-multiple-audio-device but not for video, same thing with BeOS
(though there was a message from someone who want to maintain BeOS
port). Is this OK?–
Roman Kyrylych (??? ???)

I’m watching the current SDL 1.3 development process and thought one thing:
support for different platforms is not the same in different in SDL parths.
For example there is support for Mac OS 9 audio in
SDL-ryan-multiple-audio-device but not for video

The Mac OS 9 audio APIs still work on Mac OS X…while no one would
reasonably need this SDL audio target on OS X, it isn’t hard to maintain
at this moment, so it makes sense to keep them around in case we need to
debug a CoreAudio issue.

same thing with BeOS (though there was a message from someone who
want to maintain BeOS port). Is this OK?

I think all platforms are welcome still, if someone will actively
maintain them. I think we need to be more aggressive in 1.3 about
deleting unmaintained platform code, though. For example, I deleted the
AmigaOS audio driver, since it added a bunch of driver-specific crap to
the core code which hasn’t been maintained in 2+ years…as there are
OS4 and MorphOS codeforks of SDL that the original author recommends
instead, this code had to go.

As for why video and audio drivers are deleted out of sync: The rest of
the AmigaOS code will go away after I merge my audio branch back into
the Subversion trunk…otherwise, all the other audio drivers will
survive for now, as the changes needed are relatively minor if all you
want is to keep the same level of functionality that 1.2 provides.

The video core has changed much more dramatically…since the backends
need serious reworking if not rewrites to support it, a lot of drivers
are getting deleted. This probably leads to the discovery that a lot of
them won’t actually be missed, either. The ones that are will get
updated over time by interested individuals; this was the way they got
into SDL in the first place, too. For the time being, I don’t think it
hurts anything to leave the BeOS audio code without BeOS video
code…but eventually the lack of one will probably lead to the deletion
of the other.

–ryan.