hello;
are there any directx users out there ??
- i have a app window which gets passed to SDL through SDL_WindowID
- also directx is enabled through SDL_VIDEODRIVER
problems:
- SDL always renders the video in coords 0,0 absolute and not in the
client area of the app window - SDL crashes the app when i switch to fullscreen mode in directx
(windib works fine)
what have i tried for 1st problem:
- it works fine in windib (i know that this does not mean much 'cause
directx and windib are 2 diff code bases) - the handle based on the windowid is passed correctly to SetHWnd of
DirectDrawClipper and the result is successful (not not null) - why ?
'cause the video is rendered. - there don’t seem to be any WM_Size or WM_SIZING messages that get
called due to SetWindowPos - how? i put breakpoints in WinMessage as
well as my own winproc and nothing.
So what is happening here?
Questions:
- is directx implementation stable ? are there any unit tests that i
can run that’ll test out the SDL_WINDOWID functionality? I didn’t find any. - also fullscreen on directx crashes; any fixes for this ?
I’m using 1.2.12 version of SDL and building the lib and dll using VS8
any help is appreciated.
Sheshadri