i have aquired a dodgy looking pen / toutchpad called kgear jam or other
jam studio windows xp
i remebr a episode about toutch pad / pens and tux paint
(mine dosnt work on tux paint but also got confused in gimp)
and tutorials for getting input from the touch pad with sdl?–
Nice.
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Drawing tablets and touchscreens (e.g., Tablet PCs) work fine with Tux Paint,
but only insofar as they appear as a regular mouse.
That is, SDL (and, hence, Tux Paint) does not recognize things like:
If your ‘kgear’ (or whatever it’s called) can work on your platform
(Windows, X11, whatever) as a regular mouse pointer, SDL and SDL-based apps
should see it as such, and should work fine.
But, again, you’ll be missing the nifty stuff listed above.
Anyone working on supporting those in SDL, at least across Windows, Linux
and maybe Mac OS X? (Do people still use that?)
-bill!On Wed, Sep 20, 2006 at 09:48:12PM +0100, Neil White wrote:
i remebr a episode about toutch pad / pens and tux paint
*-> That is, SDL (and, hence, Tux Paint) does not recognize things like:
*->
*-> * pressure
*-> * eraser
*-> * tilt
*->
*-> But, again, you’ll be missing the nifty stuff listed above.
*->
*->
this thing support has ps/2 serial and usb dont know why it is getting confused
does anyone use scroll wheels in SDL should it not be the same sort of thing?
*-> Anyone working on supporting those in SDL, at least across Windows, Linux
*-> and maybe Mac OS X? (Do people still use that?)
*->
i would imagine there are some nice tablets in use somewhere, but these ‘home
computer’ things are a bit clunky, but would be nice to have running fully
featured in sdl.----------------------------------------------------------------
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