Don't Undestand License

Hi all…
I am Argentinian… and no have a good english… i try to read the GNU Lesser Public License in english (because it was not available) but i dont undestand it…
I would like to know if i make a game with SDL this game should be Free Software… or i can hide the source code and sell it? The only thing that i have to do is to put in the copyright SDL and the GNU LGPL? and a link to SDL webpage?
Thanks…

Federico Berardi

?Aguante Argentina Carajo!

The LGPL says that if you do not use the actual source code from SDL (not
counting header files, on actual source), you are free to do whatever you
want with your program. That is, if you just link against the library, you
can sell your program. Yet, if you take pieces of SDL source code for your
use, you must likewise release your program under the LGPL. Correct me if
I’m wrong everybody :slight_smile:

----Original Message Follows----From: berardi@ssdfe.com.ar (Federico Berardi)
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Subject: [SDL] Don?t Undestand License…
Date: Thu, 18 Apr 2002 02:27:45 -0300
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 Hi all...
 I am Argentinian... and no have a good english... i try to read the GNU 

Lesser Public License in english (because it was not available) but i dont
undestand it…
I would like to know if i make a game with SDL this game should be Free
Software… or i can hide the source code and sell it? The only thing that i
have to do is to put in the copyright SDL and the GNU LGPL? and a link to
SDL webpage?
Thanks…

 Federico Berardi

 ?Aguante Argentina Carajo!

???V?I?T?A?L?I?Y???


Send and receive Hotmail on your mobile device: http://mobile.msn.com

|
|
| The LGPL says that if you do not use the actual source code from SDL (not
| counting header files, on actual source), you are free to do whatever you
| want with your program. That is, if you just link against the library, you
| can sell your program. Yet, if you take pieces of SDL source code for your
| use, you must likewise release your program under the LGPL. Correct me if
| I’m wrong everybody :slight_smile:
|
|

I think that’s the general idea behind it. You can write closed-source
software that uses SDL and you don’t have to make your own software
GPL. Simcity 3000 for Linux uses SDL, but it’s a binary-only program.

But remember the extra libraries SDL has might be under the plain GPL,
and linking to them would force your program to be GPL too.

Of course you can also sell GPL programs, it doesn’t stop you doing
that.

Aren’t there translations of the GPL/LGPL on the GNU website
(www.gnu.org)?On Thu, Apr 18, 2002 at 06:14:40AM +0000, Vitaliy Mikitchenko wrote:


I am not a 32 year old woman

6AD6 865A BF6E 76BB 1FC2 | www.piku.org.uk/public-key.asc
E4C4 DEEA 7D08 D511 E149 | www.piku.org.uk wnzrf at cvxh.bet.hx (rot13’d)

Hi…

I am Argentinian too.
I going to answer your post in Spanish. (my English is so bad =P )

La licencia GNU te permite realizar cualquier tipo de aplicacion sin
necesidad de que tu codigo fuente sea libre, siempre y cuando solamente
linkees con la libreria y no le realices modificaciones a esta ultima.
Tambien podes usar parte del codigo, pero ahi ya es distinto.
Yo te diria, si vas a hacer algo que no va a ser codigo abierto. Limitate a
linkear unicamente con SDL y listo. No vas a tener ningun tipo de problema
legal. De hecho eso mismo hago yo…

Saludos!
Y siempre es bueno encontrar alguien que habla espa?ol entre tanta lengua
"extra?a"… jejej

Y… por cierto, usa un compilador GNU tambien, sino asegurate de tener
licencia. Y… ahh… busca un link por ahi en la pagina de las SDL que creo
que hay una copia de la licencia traducida al espa?ol.

Saludos!

Gaston Valiente
Buenos Aires.
Argentina.

El Jue 18 Abr 2002 02:27, escribiste:> Hi all…

I am Argentinian... and no have a good english... i try to read the GNU

Lesser Public License in english (because it was not available) but i dont
undestand it… I would like to know if i make a game with SDL this game
should be Free Software… or i can hide the source code and sell it? The
only thing that i have to do is to put in the copyright SDL and the GNU
LGPL? and a link to SDL webpage? Thanks…

Federico Berardi

?Aguante Argentina Carajo!


POWERED BY LINUX

Here is the link:
http://www.gnu.org/copyleft/copyleft.html#translationsLGPLOn Thursday 18 April 2002 09:15, James wrote:

On Thu, Apr 18, 2002 at 06:14:40AM +0000, Vitaliy Mikitchenko wrote:
|
|
| The LGPL says that if you do not use the actual source code from SDL (not
| counting header files, on actual source), you are free to do whatever you
| want with your program. That is, if you just link against the library,
| you can sell your program. Yet, if you take pieces of SDL source code for
| your use, you must likewise release your program under the LGPL. Correct
| me if I’m wrong everybody :slight_smile:
|
|

Aren’t there translations of the GPL/LGPL on the GNU website
(www.gnu.org)?


Johannes Schmidt

< http://libufo.sourceforge.net > Your widget set for OpenGL

This is way off-topic, but I always wondered how
difficult non-native english speakers found
programming when all the keywords of the languages and
the function-names of the APIs are english (as well as
most of the documentation)?

Andrew.

— Gaston wrote:> Hi…

I am Argentinian too.
I going to answer your post in Spanish. (my English
is so bad =P )

La licencia GNU te permite realizar cualquier tipo
de aplicacion sin
necesidad de que tu codigo fuente sea libre, siempre
y cuando solamente
linkees con la libreria y no le realices
modificaciones a esta ultima.
Tambien podes usar parte del codigo, pero ahi ya es
distinto.
Yo te diria, si vas a hacer algo que no va a ser
codigo abierto. Limitate a
linkear unicamente con SDL y listo. No vas a tener
ningun tipo de problema
legal. De hecho eso mismo hago yo…

Saludos!
Y siempre es bueno encontrar alguien que habla
espa?ol entre tanta lengua
“extra?a”… jejej

Y… por cierto, usa un compilador GNU tambien, sino
asegurate de tener
licencia. Y… ahh… busca un link por ahi en la
pagina de las SDL que creo
que hay una copia de la licencia traducida al
espa?ol.

Saludos!

Gaston Valiente
Buenos Aires.
Argentina.

El Jue 18 Abr 2002 02:27, escribiste:

Hi all...
I am Argentinian... and no have a good

english… i try to read the GNU

Lesser Public License in english (because it was
not available) but i dont
undestand it… I would like to know if i make a
game with SDL this game
should be Free Software… or i can hide the
source code and sell it? The
only thing that i have to do is to put in the
copyright SDL and the GNU
LGPL? and a link to SDL webpage? Thanks…

Federico Berardi

?Aguante Argentina Carajo!


POWERED BY LINUX


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl


Do You Yahoo!?
Yahoo! Tax Center - online filing with TurboTax

I am Portuguese and never had any trouble with
that. But I am the exception not the rule. I
have a good English background and as such never
had any problem.

As for many of the people that I know, the case is
entirely different. Many of them code in Portuguese.
So you have a source code that is a mix of English and
Portuguese. The API calls and keywords are in English,
the code they have written and comments are in Portuguese.—
Paulo Pinto (aka Moondevil in demoscene)
pjmlp_pt at yahoo.comhttp://www.progtools.org
"If you think education is expensive, try ignorance" - Derek Bok

----- Original Message -----
From: andrewhford@yahoo.com (Andrew Ford)
To:
Sent: Thursday, April 18, 2002 10:27 AM
Subject: Re: [SDL] Don?t Undestand License…

This is way off-topic, but I always wondered how
difficult non-native english speakers found
programming when all the keywords of the languages and
the function-names of the APIs are english (as well as
most of the documentation)?

Andrew.

— Gaston wrote:

Hi…

I am Argentinian too.
I going to answer your post in Spanish. (my English
is so bad =P )

La licencia GNU te permite realizar cualquier tipo
de aplicacion sin
necesidad de que tu codigo fuente sea libre, siempre
y cuando solamente
linkees con la libreria y no le realices
modificaciones a esta ultima.
Tambien podes usar parte del codigo, pero ahi ya es
distinto.
Yo te diria, si vas a hacer algo que no va a ser
codigo abierto. Limitate a
linkear unicamente con SDL y listo. No vas a tener
ningun tipo de problema
legal. De hecho eso mismo hago yo…

Saludos!
Y siempre es bueno encontrar alguien que habla
espa?ol entre tanta lengua
"extra?a"… jejej

Y… por cierto, usa un compilador GNU tambien, sino
asegurate de tener
licencia. Y… ahh… busca un link por ahi en la
pagina de las SDL que creo
que hay una copia de la licencia traducida al
espa?ol.

Saludos!

Gaston Valiente
Buenos Aires.
Argentina.

El Jue 18 Abr 2002 02:27, escribiste:

Hi all...
I am Argentinian... and no have a good

english… i try to read the GNU

Lesser Public License in english (because it was
not available) but i dont
undestand it… I would like to know if i make a
game with SDL this game
should be Free Software… or i can hide the
source code and sell it? The
only thing that i have to do is to put in the
copyright SDL and the GNU
LGPL? and a link to SDL webpage? Thanks…

Federico Berardi

?Aguante Argentina Carajo!


POWERED BY LINUX


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl


Do You Yahoo!?
Yahoo! Tax Center - online filing with TurboTax
http://taxes.yahoo.com/


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl


Do You Yahoo!?
Get your free @yahoo.com address at http://mail.yahoo.com

Interesting, if not terribly suprising.

Thanks,

Andrew.

— Paulo Pinto <pjmlp_pt at yahoo.com> wrote:> I am Portuguese and never had any trouble with

that. But I am the exception not the rule. I
have a good English background and as such never
had any problem.

As for many of the people that I know, the case is
entirely different. Many of them code in Portuguese.
So you have a source code that is a mix of English
and
Portuguese. The API calls and keywords are in
English,
the code they have written and comments are in
Portuguese.


Paulo Pinto (aka Moondevil in demoscene)
pjmlp_pt at yahoo.comhttp://www.progtools.org
“If you think education is expensive, try ignorance”

  • Derek Bok

----- Original Message -----
From: “Andrew Ford” <@Andrew_Ford>
To:
Sent: Thursday, April 18, 2002 10:27 AM
Subject: Re: [SDL] Don?t Undestand License…

This is way off-topic, but I always wondered how
difficult non-native english speakers found
programming when all the keywords of the languages
and
the function-names of the APIs are english (as
well as
most of the documentation)?

Andrew.

— Gaston wrote:

Hi…

I am Argentinian too.
I going to answer your post in Spanish. (my
English

is so bad =P )

La licencia GNU te permite realizar cualquier
tipo

de aplicacion sin
necesidad de que tu codigo fuente sea libre,
siempre

y cuando solamente
linkees con la libreria y no le realices
modificaciones a esta ultima.
Tambien podes usar parte del codigo, pero ahi ya
es

distinto.
Yo te diria, si vas a hacer algo que no va a ser
codigo abierto. Limitate a
linkear unicamente con SDL y listo. No vas a
tener

ningun tipo de problema
legal. De hecho eso mismo hago yo…

Saludos!
Y siempre es bueno encontrar alguien que habla
espa?ol entre tanta lengua
“extra?a”… jejej

Y… por cierto, usa un compilador GNU tambien,
sino

asegurate de tener
licencia. Y… ahh… busca un link por ahi en la
pagina de las SDL que creo
que hay una copia de la licencia traducida al
espa?ol.

Saludos!

Gaston Valiente
Buenos Aires.
Argentina.

El Jue 18 Abr 2002 02:27, escribiste:

Hi all...
I am Argentinian... and no have a good

english… i try to read the GNU

Lesser Public License in english (because it
was

not available) but i dont

undestand it… I would like to know if i make
a

game with SDL this game

should be Free Software… or i can hide the
source code and sell it? The
only thing that i have to do is to put in the
copyright SDL and the GNU
LGPL? and a link to SDL webpage? Thanks…

Federico Berardi

?Aguante Argentina Carajo!


POWERED BY LINUX


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl


Do You Yahoo!?
Yahoo! Tax Center - online filing with TurboTax
http://taxes.yahoo.com/


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl


Do You Yahoo!?
Get your free @yahoo.com address at
http://mail.yahoo.com


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl


Do You Yahoo!?
Yahoo! Tax Center - online filing with TurboTax

Vitaliy Mikitchenko wrote:

The LGPL says that if you do not use the actual source code from SDL
(not counting header files, on actual source), you are free to do
whatever you want with your program. That is, if you just link against
the library, you can sell your program. Yet, if you take pieces of SDL
source code for your use, you must likewise release your program under
the LGPL. Correct me if I’m wrong everybody :slight_smile:

If you statically link LGPL code you must provide .o files, but not
source, so that people can relink with newer versions of the LGPL code.
The key is that the people you sell you game to must have the same right
to use and modify the LGPL code that you, the game programmer, have.

If you dynamically link the libraries you don’t have to provide .o files
because the customer can just install new libraries.

		Bob P.> 

----Original Message Follows----
From: “Federico Berardi”
Reply-To: sdl at libsdl.org
To:
Subject: [SDL] Don?t Undestand License…
Date: Thu, 18 Apr 2002 02:27:45 -0300
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From sdl-admin at libsdl.org Wed, 17 Apr 2002 22:54:30 -0700

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Hi all...
I am Argentinian... and no have a good english... i try to read the 

GNU Lesser Public License in english (because it was not available) but
i dont undestand it…
I would like to know if i make a game with SDL this game should be
Free Software… or i can hide the source code and sell it? The only
thing that i have to do is to put in the copyright SDL and the GNU LGPL?
and a link to SDL webpage?
Thanks…

Federico Berardi

?Aguante Argentina Carajo!

???V?I?T?A?L?I?Y???


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SDL at libsdl.org
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±-----------------------------------------+

  • Bob Pendleton, an experienced C/C++/Java +
  • UNIX/Linux programmer, researcher, and +
  • system architect, is seeking full time, +
  • consulting, or contract employment. +
  • Resume: http://www.jump.net/~bobp +
  • Email: @Bob_Pendleton +
    ±-----------------------------------------+

Well, I’m from Argentina too and I always say that my english is very bad
besides people try to be nice and say that is not THAT bad =)

Anyway, about the difficult problem I think that is not that difficult when
you can read in english pretty well to understand the documentation. But
there are many project that translate the documentation to different
languages. By the other hand, I always found easier to code not being native
english speaker because we generally use keywords for everything (functions,
variables, classes, etc…) in our own language and we are sure that we’ll
never have conflicts if there are changes on the API because it will probably
never use words that are not english :wink:

Greettings and excuse the off-topic of the mail.
Ernesto.

El Jue 18 Abr 2002 06:27, Andrew Ford escribi?:> This is way off-topic, but I always wondered how

difficult non-native english speakers found
programming when all the keywords of the languages and
the function-names of the APIs are english (as well as
most of the documentation)?

Andrew.

Hi Andrew,

  • Andrew Ford [020418 11:27] schrieb:

This is way off-topic, but I always wondered how
difficult non-native english speakers found
programming when all the keywords of the languages and
the function-names of the APIs are english (as well as
most of the documentation)?

English is not English…
The computer-English is rather easy, just like the English that you
need for a special science, in example mathematics. If you know the
terms of the technical terms of the science you can easy read and with
a little more strain write in English.
But the English of lawyers is much more complicated.
To get the sense of a sentence is much more difficult. I have problem
to understand such texts in my native language …

It is the difference between ordering an Hamburger and discussing
a poem. :slight_smile:

Have a nice day,

Joerg

PS : The number of keywords for example in C is so low… you don’t
have to been good in English to program in C :slight_smile: